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Prikvačeni tweet
My CUDA accelerated version of
@peter_shirley's Ray Tracing in One Weekend is finished.
You can also build the CPU-only version, I plan on keeping both versions alive in one source, see https://github.com/biroeniko/raytracer …. See video at: https://youtu.be/E6s9_SyfFlQ pic.twitter.com/Ev3uEVFGg5Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
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At
#ADW20 India I was thrilled to demo live, interactive, photoreal Path Tracing via OSPRay collaborating with Paul Chapman@BentleyMotors. A live example of the power of virtual design & digital twin tech.#NotaPhoto#ContinentalGT#FlyingSpur@Bubba_TX1@IntelGraphics#IamIntelpic.twitter.com/WjldVwe3TO
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Is a Realistic Water Bubble Simulation Possible?
Full video (ours): https://youtu.be/O-52enqUSNw
Source paper: https://cg.informatik.uni-freiburg.de/publications/2012_CGI_sprayFoamBubbles.pdf …
#fluidsim#vfx#science#twominutepaperspic.twitter.com/JpbkWc4FbzPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
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The volumetric clouds in Red Dead Redemption 2 are amazing!
#RDR2 Credit to u/troll909 on Redditpic.twitter.com/UuhswK8qo7Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
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My latest post is up "Side of Ray Tracing". A quick taste of ray tracing’s 16th-century history and how it's able to add realism to computer-generated films and video games https://medium.com/sideofcyber/side-of-ray-tracing-c4721bf9bba8 …pic.twitter.com/fX1qPU8vKd
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We finally uploaded a white paper on our experiences with rendering Moana in embree/ospray (from back when I was still at intel). Hope this’ll be useful for all those working with this model:https://ingowald.blog/2020/01/09/digesting-the-elephant/ …
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#b3d#luxcorerender#luxcore +#oidn#denoiser 40 sec per frame with dispersion. You can render caustics only and compose it on top of the beauty!pic.twitter.com/4VyuaERFu6Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
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In a retrospective blog post, Senior Fellow and SVP of Google Research and Health
@JeffDean highlights just a few of the research advances Google made in 2019, and outlines some challenges as we start 2020. We look forward to sharing our research with you!http://goo.gle/2QZo0UEHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
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There is a neutron star that rotates 716 times per second. How fast is that? In this illustration, it rotates 9 times while a hummingbird executes half a flap of its wings. (h/t
@physicsJ) (Hummingbird footage from the Slow Mo Guys: https://www.youtube.com/user/theslowmoguys …)pic.twitter.com/65deNoit3RHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
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Periodic reminder that all the slides/assignments for my classes are publicly available. While you’ll miss out on the actual lectures, you can often follow along at your own pace even if you aren’t
@Dartmouth. See links to courses on my website:https://cs.dartmouth.edu/~wjarosz/#teaching …Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
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I often get asked in DMs about how GPUs work. There is a lot of information on GPU architectures on the web, one can start with these (thread) https://simonschreibt.de/gat/renderhell/ http://fragmentbuffer.com/gpu-performance-for-game-artists/ … https://developer.nvidia.com/content/life-triangle-nvidias-logical-pipeline … https://gpuopen.com/presentations/2019/nordic-game-2019-triangles-are-precious.pdf …
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Here is my little demo reel of 2019. Games, shaders, collaborations, tools, visual art, tutorials. This year was a good year. Thanks for all the people who followed me! I really appreciate it! Cheers!
#indiedev#gamdev#madewithunitypic.twitter.com/hWktDXn0egHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
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Make all your creative #NewYears resolutions come true with our FINAL giveaway: a@Razer#RTXStudio laptop, packed with an#NVIDIARTX GPU to speed up your workflow.
To enter:
Follow @NVIDIACreators
RT
Like
Tag a pal
For a chance to win! http://nvda.ws/2t48sX4 pic.twitter.com/TH7Ti0pqAT
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5 Million blades of grass, thousands of flowers and hundreds of trees coming together to make one
#voxel scene that's starting to come to life. 100%#rtx using the@NVIDIAGameDev@VulkanAPI ray tracing extension.#gamedev#ProceduralArtpic.twitter.com/jqx0VtKBPyHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
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“The maximum score I am willing to assign to a experimental paper without code is a ‘weak accept’ (as a NeurIPS and ICML reviewer).”
An active discussion going on r/ML about whether reproducibility of ML research is important for the field:
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This mind-bending timelapse with the Milky Way stabilized shows the Earth is spinning through space. Credit:
@Brummopic.twitter.com/cbYNS1w8ZfHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
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Stunning real-time ray-traced effects are coming to Bright Memory: Infinite, from developers FYQD-Studio Team.pic.twitter.com/sY6wvdOdaT
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It's incredibly sad for me to say that my time at NVIDIA has ended. I'm grateful for the chance to work w/ so many wonderful people on challenging projects. As I'm going on a new adventure, I put down a quick note on the lessons I learned over the year.https://huyenchip.com/2019/12/23/leaving-nvidia-lessons.html …
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Announcing PhysX SDK 5.0, coming in 2020! This update will allow developers to stably simulate fluids, cloth, mass-spring systems, and inflatable objects. Learn more: https://news.developer.nvidia.com/announcing-nvidia-physx-sdk-5-0/ …pic.twitter.com/zFz0kc7lL4
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