Enikő Biró

@EnikoBiro

Machine learning engineer at Bosch. Interested in graphics and low level programming. Searching for ways to make everything more positive. Lover of life :) INFJ

Kolozsvár (2nd-Kézdivásárhely)
Vrijeme pridruživanja: prosinac 2013.

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  1. Prikvačeni tweet
    20. sij 2019.

    My CUDA accelerated version of 's Ray Tracing in One Weekend is finished. 😀 You can also build the CPU-only version, I plan on keeping both versions alive in one source, see . See video at:

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  2. proslijedio/la je Tweet
    21. sij

    At India I was thrilled to demo live, interactive, photoreal Path Tracing via OSPRay collaborating with Paul Chapman . A live example of the power of virtual design & digital twin tech.

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  4. proslijedio/la je Tweet
    26. sij

    The volumetric clouds in Red Dead Redemption 2 are amazing! Credit to u/troll909 on Reddit

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  5. proslijedio/la je Tweet
    16. sij

    My latest post is up "Side of Ray Tracing". A quick taste of ray tracing’s 16th-century history and how it's able to add realism to computer-generated films and video games

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  6. proslijedio/la je Tweet
    9. sij

    We finally uploaded a white paper on our experiences with rendering Moana in embree/ospray (from back when I was still at intel). Hope this’ll be useful for all those working with this model:

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  7. proslijedio/la je Tweet
    13. sij

    + 40 sec per frame with dispersion. You can render caustics only and compose it on top of the beauty!

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    9. sij

    In a retrospective blog post, Senior Fellow and SVP of Google Research and Health highlights just a few of the research advances Google made in 2019, and outlines some challenges as we start 2020. We look forward to sharing our research with you!

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  9. proslijedio/la je Tweet
    11. sij

    There is a neutron star that rotates 716 times per second. How fast is that? In this illustration, it rotates 9 times while a hummingbird executes half a flap of its wings. (h/t ) (Hummingbird footage from the Slow Mo Guys: )

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  10. proslijedio/la je Tweet
    7. sij

    Periodic reminder that all the slides/assignments for my classes are publicly available. While you’ll miss out on the actual lectures, you can often follow along at your own pace even if you aren’t . See links to courses on my website:

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  11. proslijedio/la je Tweet
    5. sij
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  12. proslijedio/la je Tweet
    3. sij

    Here is my little demo reel of 2019. Games, shaders, collaborations, tools, visual art, tutorials. This year was a good year. Thanks for all the people who followed me! I really appreciate it! Cheers!

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  13. proslijedio/la je Tweet

    💻 Make all your creative resolutions come true with our FINAL giveaway: a laptop, packed with an GPU to speed up your workflow.👊 To enter: 👍 Follow 🔁 RT 💚 Like 🕺 Tag a pal For a chance to win!

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  14. proslijedio/la je Tweet
    24. pro 2019.
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  15. proslijedio/la je Tweet
    22. pro 2019.

    5 Million blades of grass, thousands of flowers and hundreds of trees coming together to make one scene that's starting to come to life. 100% using the ray tracing extension.

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  16. proslijedio/la je Tweet
    23. pro 2019.

    “The maximum score I am willing to assign to a experimental paper without code is a ‘weak accept’ (as a NeurIPS and ICML reviewer).” 🔥 An active discussion going on r/ML about whether reproducibility of ML research is important for the field:

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    This mind-bending timelapse with the Milky Way stabilized shows the Earth is spinning through space. Credit:

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  18. proslijedio/la je Tweet

    Stunning real-time ray-traced effects are coming to Bright Memory: Infinite, from developers FYQD-Studio Team.

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  19. proslijedio/la je Tweet
    23. pro 2019.

    It's incredibly sad for me to say that my time at NVIDIA has ended. I'm grateful for the chance to work w/ so many wonderful people on challenging projects. As I'm going on a new adventure, I put down a quick note on the lessons I learned over the year.

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  20. proslijedio/la je Tweet
    23. pro 2019.

    Merry raytracing Christmas everybody!

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  21. proslijedio/la je Tweet

    Announcing PhysX SDK 5.0, coming in 2020! This update will allow developers to stably simulate fluids, cloth, mass-spring systems, and inflatable objects. Learn more:

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