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EmilyGorcenski's profile
Emily G
Emily G
Emily G
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@EmilyGorcenski

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Emily GVerified account

@EmilyGorcenski

Lead Data Scientist, activist, survivor. Was actually assaulted by an actual right-wing terrorist. Opinions belong only to me, especially the bad ones. she/they

Deep Space Nine
emilygorcenski.com
Joined June 2013

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    1. Graviscera‏ @gravislizard Jan 19

      pick a set of nes action games - say, captain skyhawk, megaman, river city ransom. each one has indefinitely-sized scrolling maps with hand-placed entities that do not start 'thinking' until they come into view

      1 reply 0 retweets 17 likes
      Show this thread
    2. Graviscera‏ @gravislizard Jan 19

      assuming you tried to use unitys supposed tools - the 3d world map editor - and built the entire thing out by hand, now you have to figure out how to get that thinking to happen, and how to make it not happen

      2 replies 0 retweets 10 likes
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    3. Graviscera‏ @gravislizard Jan 19

      and despite that being a TOTALLY universal need for almost all 2D games i've never been able to find a tutorial that talked about it.

      1 reply 0 retweets 16 likes
      Show this thread
    4. Graviscera‏ @gravislizard Jan 19

      but more importantly, it's a *tremendous* impedance to people trying to get into this that they have to figure out a) that they need to do this b) how to do it, from scratch

      1 reply 0 retweets 22 likes
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    5. Graviscera‏ @gravislizard Jan 19

      like, game devs in 1983 had to figure out what components a game even NEEDED. the concept of enemies having a think routine had to be invented. i only understand that this is a need because of speedrun videos.

      1 reply 0 retweets 24 likes
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    6. Graviscera‏ @gravislizard Jan 19

      like seriously as i've been going through this thread i'm realizing i'm better at solving these problems than i was the last time i tried, and it's because i've watched like 400 speedrun videos and paid attention to how their glitches work

      4 replies 0 retweets 38 likes
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    7. Graviscera‏ @gravislizard Jan 19

      thanks to everyone for coping pretty well with my multi hour emotional outburst

      37 replies 1 retweet 68 likes
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    8. smeddles  🍞‏ @roysmeding Jan 19
      Replying to @gravislizard

      a lot of this is pretty relatable. it's why my hobby projects lately have been 1) kinda janky python code that's only used by like half a person anyway 2) play around with concrete, which isn't computers and partially just trial and error anyway

      1 reply 0 retweets 0 likes
    9. smeddles  🍞‏ @roysmeding Jan 19
      Replying to @roysmeding @gravislizard

      although i'd note that my forays into game dev have generally stalled at like... libraries and design. i absolutely loathe that sort of ~ecosystem~ work that's mostly about trying to figure out frameworks and package managers and so on, and not actually programming

      1 reply 0 retweets 1 like
    10. smeddles  🍞‏ @roysmeding Jan 19
      Replying to @roysmeding @gravislizard

      the browser is the only system i know that will just let me draw a fucking circle from code without a bunch of boilerplate

      1 reply 1 retweet 2 likes
      Emily G‏Verified account @EmilyGorcenski Jan 19
      Replying to @roysmeding @gravislizard

      And that is a fairly fucking recent development

      2:08 PM - 19 Jan 2018
      • 3 Likes
      • Sam Kolins Graviscera smeddles 🍞
      0 replies 0 retweets 3 likes

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