So I did a lot of research in the psychology of *why* people are self-motivated to play games. I came across a behavioral psych model.
-
-
Replying to @EmilyGorcenski
This model looked at motivation in terms of basic psychological needs. One of those needs is Relatedness. If you can relate, you play more.
1 reply 1 retweet 11 likes -
Replying to @EmilyGorcenski
Relatedness can come in many ways, but one of the ways is through identifying with characters, not necessarily as an avatar of one's self.
1 reply 0 retweets 12 likes -
Replying to @EmilyGorcenski
Think about the dog in Fallout. Or the sad cow in Farmville when it asks you to spam FB friends. This is a relatedness mechanic.
1 reply 0 retweets 6 likes -
Replying to @EmilyGorcenski
And it gets people to continue to play. So when players have characters they can relate strongly to, they play more. This is proven.
2 replies 1 retweet 9 likes -
Replying to @EmilyGorcenski
could you share any authors to check out on this?
1 reply 0 retweets 0 likes -
Replying to @tessalaprofessa
Yes! A good book is https://www.amazon.com/Glued-Games-Video-Spellbound-Directions/dp/0313362246 …
1 reply 0 retweets 1 like -
Replying to @EmilyGorcenski
I am just thinking about this idea and designing engaging writing pedagogies. Super interesting. Thank you!
1 reply 0 retweets 0 likes -
Replying to @tessalaprofessa
There's a lot more to the model. Competence and Autonomy are the other basic needs, and there are lots of ways to poke them
1 reply 0 retweets 1 like -
Replying to @EmilyGorcenski
ahhh so relevant. I bet people have already written about gamifying pedagogy. I have some research to do!
1 reply 0 retweets 0 likes
Yep, tons and tons out there. One of my projects was a game for neuroscience that used an EMG band. Kids loved it.
-
-
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.