C# question: Are interfaces an acceptable way to implement features when the implementing classes are related to each other, but have complicated, unpredictable mixtures of features? #GameDev #CSharp
Replying to @AmyDentata
Honestly, the pattern I used, and this may have been for various implementation reasons, was to actually lean on abstract classes for this kind of thing.
1:09 PM - 25 Sep 2018
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