Anyone familiar with the state of the art in computer simulations of human biomechanics? i.e. posable virtual dolls with some degree of accuracy for real human movement under parameters like size and muscle mass?
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Replying to @chrisamaphone
The answer is, "it depends on application." Kinematics vs. e.g. bone dynamics vs rehabilitative medicine, etc makes a lot of difference.
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Replying to @EmilyGorcenski
i'd be interested in any of those applications, maybe especially kinematics though? on a personal level i'm thinking about "athletic" movement, but the other things don't *not* interest me.
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Replying to @chrisamaphone
Some of the applications here that have driven the research are: prosthetics, injury prevention, and physical/occupational therapy. I did a bunch of this work in my past life. There's some really interesting multiscale modeling issues here.
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The scaling issues are really actually crucial, because while you can think of a joint as a macro-mechanical structure, the issues of importance, like ligament motion, etc. are of orders of magnitude smaller scales.
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