Anyone familiar with the state of the art in computer simulations of human biomechanics? i.e. posable virtual dolls with some degree of accuracy for real human movement under parameters like size and muscle mass?
-
-
i'd be interested in any of those applications, maybe especially kinematics though? on a personal level i'm thinking about "athletic" movement, but the other things don't *not* interest me.
-
Some of the applications here that have driven the research are: prosthetics, injury prevention, and physical/occupational therapy. I did a bunch of this work in my past life. There's some really interesting multiscale modeling issues here.
-
The scaling issues are really actually crucial, because while you can think of a joint as a macro-mechanical structure, the issues of importance, like ligament motion, etc. are of orders of magnitude smaller scales.
End of conversation
New conversation -
-
-
There was some work done in gait analysis a while back, which has actually been turned into some terrifying applications, unfortunately. There are pretty good models of the eye and those dynamics.
-
yeah, i think i read things about how easy it is to identify people based on gait :/
End of conversation
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.