This 3D model was realized for the purpose of my portfolio ( emiliegauvin.com/about ). It was built and texturized in #blender and light effects were added in #threejs with custom shaders.
the-attic-mocha.vercel.app
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Is all the lighting real-time? Or is there some baked lighting in there?
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Except the sun rays coming from the windows, all the lights were baked in the textures.
The sun rays are blender meshes with a Three.js custom shader material
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Whoa! Amazing, how heavy was the model? And how far did post-processing go in creating this effect? Curios to see the scene's pre-shader effects. Surprised three.js can render such fidelity so smoothly.
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The model weights 22ko and there is actually no post-processing or three.js lights! All the lighting was baked in the texture. The baked texture was then photoshoped to fine tune this ambiance. Only the transparent sun rays coming from the window are a custom shader material :)
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Amazing. How is it your lighting is so performant in mobile?
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Thanks :) all the lighting was baked in the texture !
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