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We’ve got some news to share today, so without further ado, here’s a studio update from our CEO & founder Patrick. https://medium.com/embarkstudios/ghh-4de7fa41ce2b …pic.twitter.com/XEh3XHyq4C
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Embark Retweeted
We've put together a tracking page for our
@rustlang open source work, future ideas/plans, and issues that we've run into and want to improve on: http://embark.rs
Still early but hope it can be useful / of interest!Show this threadThanks. Twitter will use this to make your timeline better. UndoUndo -
Embark Retweeted
We've released PhysX bindings to
@rustlang + early WIP safe layer https://github.com/EmbarkStudios/physx-rs … Quite complex big C++ project to build & bind to (@h3r2tic did some magic). Eventually want full native Rust lib but PhysX is feature rich & performant today so nice to be able to use it!Thanks. Twitter will use this to make your timeline better. UndoUndo -
Embark Retweeted
At
@EmbarkStudios we're experimenting with a new physically-based animation system using reinforcement learning. No manual animation was involved making these robots move. Thanks to using physics, the 100 ton robot learns a heavier, more lumbering gait than the smaller robot.pic.twitter.com/LlYTngJkIkShow this threadThanks. Twitter will use this to make your timeline better. UndoUndo -
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Embark Retweeted
We are looking for wizards, alchemists, magicians to explore the future of creative tools and content creation for games together

Modern scroll reading/crafting
+ geometry conjuring skills
are useful :D More (actual) info on @EmbarkStudios websitehttps://embark.games/position/creative-tools-research-engineer/ …Show this threadThanks. Twitter will use this to make your timeline better. UndoUndo -
Ps. Needless to say, we're mindful about our environment. We travel with a skeleton crew and always make sure to compensate for emissions for trips like these.
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And if you're interested in reading up on how we work with photogrammetry, check out our Medium publication:https://medium.com/embarkstudios
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For our second photogrammetry trip, a few us went to the rugged and beautiful landscapes of Iceland. We took 150,000 photos for 1072 scanned assets so that we can continue to expand our game world. Check out the behind-the-scenes footage here.pic.twitter.com/N8Wmip9OZc
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There's swag, and then there's swag. Say hi to the Embark summer gift to all employees!pic.twitter.com/byi3KZ54ay
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Embark Retweeted
.
@anastasiaopara almost presenting at@NordicGame! She's gathering mana before unleashing magic at the audience.pic.twitter.com/TZ2bYm2CPnThanks. Twitter will use this to make your timeline better. UndoUndo -
If you're at
@NordicGame in Malmö, don't forget to check out@anastasiaopara's talk on example-based generation, tomorrow (May 22) at 11:00 am!https://twitter.com/anastasiaopara/status/1130763010224664576 …
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Embark Retweeted
This work happens at the intersection of design, engineering, and research, and Embark is hiring passionate folks in all those areas! Prototyping? Machine learning? UX design? Distributed systems? We need it all. If this sounds awesome, check out https://embark.games/careers/ 3/3
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To check out the full HD version of the environment test, head over to our Vimeo page (3/3). https://vimeo.com/336380113 pic.twitter.com/3DWQt26Wc0
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And in this last post about how we work with photogrammetry, our environment artist
@Pixelgoat details how we go from having a bunch of photos to creating in-game assets (2/3). https://medium.com/embarkstudios/from-photos-to-in-game-assets-23c2f5e5d08 …pic.twitter.com/1bGaP9jYLX
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Here's our very latest environment test in
#UE4. The assets in this desert biome are the result of our week-long photogrammetry trip to Tenerife (1/3).pic.twitter.com/6qqTDMWq5VShow this threadThanks. Twitter will use this to make your timeline better. UndoUndo -
Embark Retweeted
The ghost of Stanley Kubrick came to our office.pic.twitter.com/tVtknMiAAr
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@wilnyl and the team from@LandfallGames came by for a visit just now. Really inspiring, we're all big fans!
pic.twitter.com/w4wNmPQilm
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