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Embark Studios
@EmbarkStudios
Embark Studios is a Stockholm-based games studio, on a mission to blur the line between playing and making. Makers of and .
Video Game CompanyStockholm, Swedenembark-studios.comJoined November 2018

Embark Studios’s Tweets

And you can follow the project here:
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Hi! Do you want to be an early community member of our multiplayer, online world of creative-chaos? It is a place for you to talk to friendly creatures, throw together fantastical scenes, build cozy imaginary treehouses, add simple game elements, and more. medium.com/embarkstudios/
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Our pals at had a chat with our own about how we're building powerful backend tools that give developers the freedom to innovate and deliver a solid high-performance experience for players. 👇
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See how Embark Studios creates game development tools that enhance creativity and accelerate innovation. Embark Studios on LinkedIn and @EmbarkStudios on Twitter → goo.gle/3Fvj4j3
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Last week a group of media tech and engineering students from swung by our studio. We talked about automating content creation, how we give "life" to creatures, and of course did some sneaky playtesting 👀
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An early look from at Embark's creative platform (complete with screenshots and all), and how we approach 3D rendering using 👇
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We're excited to share how we've been using @rustlang for 3D rendering at @EmbarkStudios, and finally reveal a tiny glimpse of our creative platform! 🤩🦀 medium.com/embarkstudios/ Oh, and my toy rendering engine `kajiya` is now open source! 👀 Details in the article! 🔬
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We're excited to share how we've been using for 3D rendering at , and finally reveal a tiny glimpse of our creative platform! 🤩🦀 medium.com/embarkstudios/ Oh, and my toy rendering engine `kajiya` is now open source! 👀 Details in the article! 🔬
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Embark is celebrating 3 years! So what have we accomplished? We’ve grown to more than 250 game makers, we’ve got big plans for the future, and a few projects we are just itching to share. To celebrate, we thought we’d share a glimpse of *another* unannounced game in the works. 🎂
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Our latest developer newsletter is out! We go through , the open-source game server proxy we're working on, cool projects from the rustiverse, early support for raytracing, and other, sweet rust-gpu updates, and more! Read and subscribe here:
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We've teamed up with to create Quilkin—the latest entry in our portfolio of #opensource solutions for #gamedev. Quilkin is a non-transparent UDP proxy for game servers, offering greater: 🎮 Reliability 🎮 Observability 🎮 And more ↓
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We want Quilkin to provide any game studio with the sort of network capabilities that, until now, have only been available to large studios with resources to build their own tech. We'd love to hear your feedback, and welcome anyone to contribute!
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