This quote says a lot about the mentality behind that decision. No dev should ever have to sacrifice their health and personal life to make a game.pic.twitter.com/UMdcipWEkd
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This quote says a lot about the mentality behind that decision. No dev should ever have to sacrifice their health and personal life to make a game.pic.twitter.com/UMdcipWEkd
I’m happy so many of you agree that devs deserve better work conditions.
Nevertheless I’m muting this thread bc my mentions are pretty crazy right now. Stay civil
Crap, there goes my appreciation for the postponing decision. I absolutely abhor forced crunch in any form whatsoever.
It’s devastating to be a dev in that position, no matter how proud you are of the game, it effects all areas of your life.
No idea why people immediately assumed they were the only ones in a sea of crunch to really care about their workers. The Occam's Razor version was they wanted their flagship product to ship in its best possible version, nothing more.
shit those were my thoughts exactly. i just wanted to applaud them for making this decision and not sacrificing the health of its employees. shame!
relevant to your interests @jamie_woodcock
what the fuuuuuck That was exactly what I thought: Oh great! They get to spend more time on it, so no crunching.. @$!$FDF!!#!@#!
When they say "extra-long hours" to the press I can only imagine how bad it is when 100 hours a week was "overtime"
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