Eldritch was a code name that ended up shipping. Neon Struct was called "Die Augen der Welt" for a few months until enough people told me that was a bad idea. Slayer Shock was the most difficult game to name and I'm still not happy with it.
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Octodad was almost immediate and Bugsnax was within the first week I think? Bugsnax was Snacksects Paradise for a very brief time.
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Lol, sounds like a good DLC name
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Gunmetal Arcadia was there almost from the start, probably took a month or two. All my other game titles are basically whatever terrible first idea popped into my head. But then I've been agonizing over what to call a future project for literal years.
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It’s always been “two weeks before we need to give indie megabooth the final title” for me

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I miss Megabooth

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For We Need To Go Deeper it happened pretty early on, I wanna say the first few months? Doodle Date basically instantly as soon as I came up with the concept.
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Come up with or agree on? :) (Often *somebody* has had a great idea relatively quickly once the team really grokked the game, but sometimes the name took a while to gain traction or win over the people who could make it official.)
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We called it The Big Con right away and we were like 'but that's not the final title. We will come up with something else' and had 3 separate meetings about it. Anyways I trademarked it now...
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It’s a good name!
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