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Prikvačeni tweet
To understand the logic behind
#GodofWar's level design,@sukhrajjohall recreated and analyzed the first level of the game and shared his thoughts: https://80.lv/articles/level-design-case-study-recreating-level-from-god-of-war/ …#gamedev#3dart#leveldesign#gamedesignpic.twitter.com/b6CnBx3TWgHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Check out a powerful new texture generation system for
#UnrealEngine: https://80.lv/articles/easy-texture-creator-for-unreal/ …#gamedev#indiedev#3dart#UE4#texturing#textures#materials@UnrealEnginepic.twitter.com/jE1C9Qb4qRHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
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@WWeynants is developing a stunning new lighting plugin for#UE4 based on real-life time-lapse recordings in HDR: https://80.lv/articles/upcoming-ue4-plugin-hemisphere-skies/ …#unrealengine#gamedev#indiedev#3dart#lighting#rendering#realtime@UnrealEnginepic.twitter.com/Yot08AbpeWHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Steven Skidmore explained how you can generate rocks procedurally in
#Houdini in no time: https://80.lv/articles/006sdf-breakdown-procedural-rock-generation-in-houdini/ …#gamedev#indiedev#3dart#megascans#proceduralart#3dmodeling@sidefxpic.twitter.com/WuBxq5zQbmHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Alexey Kozyrev, Lighting Artist at
#Wargaming, discussed working on a video for@sabaton https://80.lv/articles/006sdf-bismarck-cinematics-and-vfx-pipeline-at-wargaming/ …#3dart#animation#vfx#houdini#simulation@sidefxpic.twitter.com/NIIpHP2MfdHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
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@griffitii shared tips on setting up lighting in#UE4 and discussed working on a project during a course at@CGMasterAcademy: https://80.lv/articles/005cg-ue4-lighting-production-breakdown/ …#gamedev#indiedev#unrealengine#rendering#render#lightingpic.twitter.com/HQ7KQiFyZ0
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Isaac Oster shared a guide on how to sculpt realistic organic shapes in
#ZBrush: Full version: https://80.lv/articles/tutorial-organic-sculpting-in-zbrush/ …#gamedev#indiedev#3dart#3dmodeling#characterart#characterdesignpic.twitter.com/X2EWQYYOjYOvo je potencijalno osjetljiv multimedijski sadržaj. Saznajte višeHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Check out the latest version of
#RailClone by@itoosoft: https://80.lv/articles/railclone-4-1-2-available/ …#gamedev#indiedev#3dart#3dmodeling#3dsmaxpic.twitter.com/UTZ9WGMnwUHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
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@GameLevelDesign shared a tutorial on how to fix the landscape texture tiling in#UE4 with the macro variation technique: https://80.lv/articles/tutorial-fixing-landscape-texture-tiling-in-ue4/ …#gamedev#indiedev#3dart#3dmodeling#unrealengine@UnrealEnginepic.twitter.com/Lj9iWHeaQUHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Don't miss this 10-hour tutorial from Zhelong Xu &
@DigitalLevelup on how to create an intricate dragon model: https://80.lv/articles/tutorial-sculpting-texturing-a-chinese-dragon/ …#gamedev#indiedev#3dart#characterart#characterdesign#zbrush#substancepainter#substance3d#madewithsubstance@Substance3Dpic.twitter.com/DVdvG53TfsHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
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@ArchetypeEnt launched: a new RPG team led by@JamesOhlen and@crobertson_atx. They're now working on a new sci-fi universe: https://80.lv/articles/archetype-entertainment-a-new-studio-led-by-ex-bioware-devs/ …#gamedev#gamedesign#gamespic.twitter.com/F8c1HkwNpd
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Can an adorable pug help you develop a game? The answer is yes. Check out different techniques used for the sound design of three different Halo titles: https://80.lv/articles/the-evolution-of-sound-design-in-halo-games/ …
#sounddesign#gamedev#sounds#gamedesign#halopic.twitter.com/X2w7ZK1u7pHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Lauren McKenzie did a breakdown of her lighthouse project in
#UE4 created at@CGMasterAcademy: https://80.lv/articles/001agt-005cg-lighthouse-production-guide-substance-tools-workflow/ …#unrealengine#substancepainter#substancedesigner#substance3d#madewithsubstance#zbrush#maya#substancealchemist#photoshoppic.twitter.com/4AAflnxMDW
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
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@pablodp606 presented an amazing cloth brush for#Blender that allows controlling folds in real-time by grabbing, dragging or pinching the surface: https://80.lv/articles/dynamic-cloth-brush-for-blender/ …#blender3d#b3d#gamedev#indiedev#3dart#3dmodeling#sculptingpic.twitter.com/3CQP3XwhGDHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Leonid Sadekov prepared a detailed breakdown of his procedural Soda Cans Material created in
#SubstanceDesigner: https://80.lv/articles/001agt-creating-soda-cans-material-in-substance-designer/ …#gamedev#indiedev#substance3d#madewithsubstance#3dart#materials#texturing#proceduralart#rendering@Substance3Dpic.twitter.com/lmY2WVdzuYHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Here are 5 new
#indiegames you should check out: https://80.lv/articles/new-indie-games-in-2020-january-list/ …#gamedev#indiedev#3dart#games#IndieGameDev#indiegamepic.twitter.com/0M1QswX1mwHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Wolfram Neuer shared tips on creating believable monsters in
#Houdini: https://80.lv/articles/the-captive-tips-on-creating-monsters-in-houdini/ …#gamedev#indiedev#3dart#rendering#render#3dmodeling@CGMasterAcademypic.twitter.com/Wda2BmJX19
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
The nominees for the 23rd
#DICEAwards were announced! A total of 65 games were nominated this year, led by@ControlRemedy and#DeathStranding with 8 each. Join the D.I.C.E. Awards ceremony on Feb. 13th to see the winners! Full list: https://interactive.org/news/23rd_annual_dice_awards_finalists_revealed.asp …pic.twitter.com/83pqbkfovc
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
A thorough guide from Eric Wiley and
@DigitalLevelup on advanced shape creation in#SubstanceDesigner: https://80.lv/articles/tutorial-advanced-shape-creation-in-substance-designer/ …#gamedev#indiedev#3dart#substance3d#madewithsubstance#texturing#materialspic.twitter.com/YuHzBeZ6jMHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Check out
#NaritaBoy (@studiokobaGAME), a stylish adventure for people passionate about#PixelArt,#retro and the#80s: https://80.lv/articles/narita-boy-a-stylish-adventure-from-studio-koba/ …#gamedev#indiedev#2dart#2d#games#gamedesignpic.twitter.com/wzNnEWTOsMHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Joe Farkas shared a breakdown of an environment created at
@CGMasterAcademy: https://80.lv/articles/005cg-001agt-viking-settlement-ruins-production-guide/ …#gamedev#indiedev#3dart#substancepainter#substancedesigner#zbrush#speedtree#unrealengine#UE4#3dmodeling#substance3dpic.twitter.com/iN8DGUQNGa
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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