Crumbling World

@DumeArts

A Procedural Atmospheric Dark Fantasy Action RPG, players are tasked with the responsibility of saving the World. Wishlist it on Steam

Malibu, CA
Vrijeme pridruživanja: prosinac 2014.

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  1. Prikvačeni tweet
    25. stu 2019.

    I'm very excited to announce that a New Demo is now available! Sign up at if you want to try it out!

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  2. 3. velj
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  3. 29. sij

    I always used in , blending with cutscenes has been the most challenging so far ... This scene goes from gameplay to cutscene, and back to gameplay 🎥

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  4. 28. sij

    I have been struggling with the Boss combat mechanics for the last couple days. I've been refining the and polishing the scene with music and audio

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  5. 27. sij
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  6. 24. sij

    Hi ! Here is an update from yesterday! I simplified the navigation, now you can access items with less clicks and added some visual help to emphasize current selection... plus some FX to bring it to life! It's

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  7. 23. sij

    I have been working on the and some bug fixing for the last days, not so much exciting progress to show but here is the new UI for the Load Game and the Game Modes.

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  8. 20. sij
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  9. 18. sij

    In each character has unique special attacks, here is Merek the Knight showcasing the Whirlwind Fire and Flame Blade Attacks for

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  10. 17. sij

    Hi ! All Bosses have an introductory transition and a taunt animation... Does it put you in the right mood?

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  11. 16. sij
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  12. 15. sij

    is I started using prefab variants and it's awesome, I can create big variety of enemies in the blink of an eye! ♥️

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  13. 14. sij
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  14. 13. sij
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  15. 11. sij
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  16. 10. sij

    Hi ! I refined the Special attack and added a stronger reaction to the enemies to make the attack feel stronger and more evident to the player... What are your thoughts?

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  17. 9. sij

    In special attacks can be very useful especially when facing groups of enemies... Start unlocking them, each character has 5 unique special attacks 🔥

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  18. 8. sij

    I added a subtle cracking for Bosses when they hit the ground in . It makes them look stronger and scarier as their actions affect not only players but the environment 💀

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  19. 6. sij

    On Today's stream I reworked on the introductory animation for the Boss Combat. I use and three different cameras to immerse the player into the scene... What do you think?

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  20. 4. sij

    Hey ! In Time is precious, especially in the Infraworld, big rewards come with big risks... Would you dare to explore?

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  21. 3. sij

    Hi ! On Yesterday's stream I worked on making Boss Combats more 'epic'. Closer to action players can feel better the size of their enemies. What do you think? Come say Hi and share your thoughts, I stream daily:

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