Dual Effect Games

@DualEffectGames

Small team dedicated to the creation of video games. Located in Chile. We are currently developing Tormented souls.

Chile
Vrijeme pridruživanja: siječanj 2020.

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  1. Prikvačeni tweet
    15. sij
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  2. 1. velj
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  3. 31. sij
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  4. proslijedio/la je Tweet
    21. ruj 2019.

    Did I mention the vegetation is animated? Here's a short sample of how I faked extra motion on the leaves using the UVs.

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  5. proslijedio/la je Tweet
    7. sij
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  6. proslijedio/la je Tweet
    27. sij
    Odgovor korisniku/ci

    Thanks. For now music is not our own. Thanks. Nice you like it

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  7. proslijedio/la je Tweet
    25. sij
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  8. 25. sij
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  9. 24. sij
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  10. proslijedio/la je Tweet
    24. sij

    In some doors will be guarded by those little fellas, naturally, you will have to shoot them!!!

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  11. 23. sij

    thanks for including us in your list this week!!

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  12. 23. sij

    We are glad that everyone is taking interest in Tormented Souls, we will the best effort to bring to as many people as we can.

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  13. 22. sij

    already 500 followers!!! Thank you for your support!! We are thrilled with the response Tormented Souls has made and we've been hearing carefully all the comments you have for us to make a great game, stay tuned!!

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  14. proslijedio/la je Tweet
    20. sij

    Work with excitement this 💪We expect a lot of improvements this week🙃 Trabajo con ilusión este 💪Esperamos muchas mejoras esta semana🙃

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  15. proslijedio/la je Tweet
    8. sij

    Ojo! Al dato un juego de terror inspirado en P.T. para los valientes de corazón y calzones de hierro.

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  16. proslijedio/la je Tweet
    21. sij

    I made a "Cable builder " for , that way it will be more obvious the connections between Electric panels and objects.

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  17. 20. sij

    We got featured in go check it out! (disclaimer: it's in spanish) Conocé el Resident Evil chileno -

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  18. proslijedio/la je Tweet
    18. sij
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  19. 18. sij
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  20. proslijedio/la je Tweet
    16. sij
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  21. 17. sij

    Hi guys, small fragment of an office and some interactions, we want tormented souls to have many puzzles.

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