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  1. Pinned Tweet

    Playing around with scene lighting and posteffects...

  2. Made a custom Object Picker so I can use C# interfaces + workflow improvements like last selected on top of list.

  3. Guess it's time for a new weather app. Mine is telling me there will be sunshine tonight at 1 am.

  4. Shadow Tactics: Blades of the Shogun's demo offers a slice of Commandos-y stealth action:

  5. Hell yeah! is nominated for best mobile and indie game! Who else is going to Cologne?

  6. Just tried these effects for , really nice!

  7. Mission: Modular code base. I am looking into Dependency Injection frameworks for Unity. What do you use / think? Over-Engeneering?

  8. Use Debug.DrawLine() with a duration parameter to trace movements in the editor.

  9. We're working on making AssetBundle workflow visual & more intuitive! Try out this prototype:

  10. Choo choo, goes the hypetrain! Too bad we might get some trouble with this name. ;)

  11. "Ok, let's do this!!" "Ummm... nope!"

  12. Pretty good guidelines: "12. Don't use Invoke and SendMessage.They call other methods by name."

  13. A bit left and LOST EMBER already has 10k in the first couple of hours of their campaign. Well done! @___@

  14. Corrected version... caching WaitForSeconds() brings some benefits for the GC allocation, but almost no CPU benefits.

  15. Invoke() vs. StartCoroutine() continued: I did some quick tests using the profiler.

  16. Just want to delay a method call for a certain time in ? No need for a coroutine, just use MonoBehaviour.Invoke().

  17. Jan Bubenik followed , , and 12 others
  18. Trying some variations for the jump poses/animations. Whats missing? Stronger impact? -Camera-Shake™?

  19. I had not realized this isn't default in every country in the world and am actually kind of taken aback by that.

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