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Playing around with scene lighting and posteffects...
#downhill#megagon#screenshotsaturday#madewithunitypic.twitter.com/pO1m9WiUV0
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Made a custom Object Picker so I can use C# interfaces + workflow improvements like last selected on top of list.
#madewithunity#gamedevpic.twitter.com/toCV5OfSMy -
Guess it's time for a new weather app. Mine is telling me there will be sunshine tonight at 1 am.
#climatechange#midnightsunpic.twitter.com/XICWT15S8J
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First attempt to create fire, based on
@timsoret (and@DWAnimation) ideas https://github.com/josemorval/Fire2D …#unitytips#indiedev#madewithunity#vfxpic.twitter.com/Uwy3lzJ230 -
Shadow Tactics: Blades of the Shogun's demo offers a slice of Commandos-y stealth action: https://goo.gl/MY22tV pic.twitter.com/TtyagTj6bm
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Hell yeah!
#TwistedLines is nominated@entwicklerpreis for best mobile and indie game! Who else is going to Cologne?@TwistTheLines -
Just tried these effects for
#downhill, really nice!https://twitter.com/unity3d/status/793513711285645312 …
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Mission: Modular code base. I am looking into Dependency Injection frameworks for Unity. What do you use / think? Over-Engeneering?
#unity3d -
Use Debug.DrawLine() with a duration parameter to trace movements in the editor.
#unitytips#unity3d#downhillpic.twitter.com/IkI8RPt28U -
We're working on making AssetBundle workflow visual & more intuitive! Try out this prototype: https://blogs.unity3d.com/2016/10/25/new-assetbundle-graph-tool-prototype/ …
#unitydev#unity3d -
Choo choo, goes the hypetrain! Too bad we might get some trouble with this name. ;)
#breakfastdoodle#rdr2#downhill#bike#toomanyhashtagspic.twitter.com/0i3p4pdcFP
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"Ok, let's do this!!" "Ummm... nope!"
#indiedev#autumnbluespic.twitter.com/Agfc11zpt6 -
@DrWDSo@unity3d Pretty good guidelines: https://twitter.com/radiationburn/status/785766895639224320 … "12. Don't use Invoke and SendMessage.They call other methods by name." -
A bit left and LOST EMBER already has 10k in the first couple of hours of their campaign. Well done! @___@https://www.kickstarter.com/projects/1391673869/lost-ember …
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Corrected version... caching WaitForSeconds() brings some benefits for the GC allocation, but almost no CPU benefits.pic.twitter.com/djQHKN5Jzm
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Invoke() vs. StartCoroutine() continued: I did some quick tests using the profiler.
@Norrtec@sandmangil@unity3d@Polydashpic.twitter.com/l4xhOpFxuQ
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Just want to delay a method call for a certain time in
@unity3d? No need for a coroutine, just use MonoBehaviour.Invoke().#unitytipspic.twitter.com/kMap1kLnpF
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Jan Bubenik followed Kerry Turner, Miegakure, Happy Tuesday and 12 others
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@reallyfancy
Games/music/imaginary places/programming. Works for
@unity3d, runs@BrightonIndies and@MakePlayCode. -
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Trying some variations for the jump poses/animations. Whats missing? Stronger impact?
@Vlambeer-Camera-Shake™?#animation#downhill#gamedevpic.twitter.com/f2PjFK6Xrz -
I had not realized this isn't default in every country in the world and am actually kind of taken aback by that.http://99percentinvisible.org/article/dutch-reach-clever-workaround-keep-cyclists-getting-doored/ …
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Jan Bubenik
Stephan Hövelbrinks
Jose Moreno
Rock Paper Shotgun
Daniel Helbig
Unity
Devdog
Catalin Nastase
Jana Reinhardt
Rami Ismail