Defeating monsters will give you a reputation for being valorous, exploring remote locations will make you known for being inquisitive. Your reputation corresponds to the highest magnitude deed in each area. You can also be known to be courteous, devout, hardy, among others...
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Based on your reputation you will be allowed to learn different skills. You will need to prove your valor before a combat trainer will teach you the finer points of sword mastery, for example. What boons you are offered and faction relations are all affected by your reputation.
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This makes sure how you progress and how the world sees you really depends on what you did. The visuals and wording in the picture above are all placeholders, BTW. When the game is done it will look and read better. But I hope you get the drift...
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Kraj razgovora
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Very interesting. And that tracks to a single hero’s run or the player across deaths?
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We're not entirely sure yet. I do foresee that the reputation and deeds of your forebears will impact you on later runs. In any case, it would be easy to implement and experiment with.
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This is a great twist! makes progression feel more organic too!
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Nice, I like the sound of that
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Oboi! I had no idea a sequel was being made, and it looks amazing! Instabacked. :)
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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