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Prikvačeni tweet
Unexplored 2 under the hood: using generative tile grammars to go from a low-res rough level outline to a high-res tilemap for cave with some walled rooms (blue), chasms (dark red), hazardous corridors (bright red) and gates (black).
#gamedev#indiedev#roguelikepic.twitter.com/N98pfM70MbPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
As a game designer I already had a dislike for invisible barriers, but an ill-conceived glass wall at Leiden University made this into a personal grudge. I am fine, I just hope I didn't shock any students showing up in class with a bleeding nose-bridge.pic.twitter.com/D1nA9YiT1A
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It's been ages but this weekend I hand-designed a dungeon for a pen-and-paper RPG session. I applied all lessons from my work in PCG of the last few years: it is small, it is cyclic, it has a strong theme, and basically only one enemy. And it worked!
#rpg#indiedev#gamedevpic.twitter.com/swQKDWSX7G
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This makes sure how you progress and how the world sees you really depends on what you did. The visuals and wording in the picture above are all placeholders, BTW. When the game is done it will look and read better. But I hope you get the drift...
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Based on your reputation you will be allowed to learn different skills. You will need to prove your valor before a combat trainer will teach you the finer points of sword mastery, for example. What boons you are offered and faction relations are all affected by your reputation.
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Defeating monsters will give you a reputation for being valorous, exploring remote locations will make you known for being inquisitive. Your reputation corresponds to the highest magnitude deed in each area. You can also be known to be courteous, devout, hardy, among others...
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In
#Unexplored2 we decided to replace the traditional RPG progression with a reputation based system. Instead of scoring XP, certain acts give you a deed. Deeds have different magnitudes and give you different reputations.#gamedev#indiedev#rpgpic.twitter.com/edYuDu5kZA
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Here's an encounter you might want to avoid...
#unexplored2#gamedev#indiedevpic.twitter.com/9QUfJAAU34
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Haha, I can't wait to try this with my kids.https://twitter.com/martijnfrazer/status/1221541297955254278 …
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Haha, I never thought to use a scroll of alarm in that way myself!https://twitter.com/PlayUnexplored/status/1221804675919491074 …
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Working on levels with different elevations. The rain matches the morning's local weather perfectly...
#gamedev#indiedev#unexplored2pic.twitter.com/WgyrtzuskM
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Every once in a while I come across a terrain I haven't seen before. Typically it is a combination of assets and colors I had not foreseen. But it I am always pleasantly surprised.
#indiedev#gamedev#unexplored2pic.twitter.com/cy9Soy65wH
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Joris Dormans proslijedio/la je Tweet
Fans of Unexplored 1 might relate to this scene...
#screenshotsaturday#gamedev#indiedev#unexplored2#madewithunity#gamingpic.twitter.com/3mPjaFf8nVHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Fans of Unexplored 1 might relate to this scene...
#screenshotsaturday#gamedev#indiedev#unexplored2#madewithunity#gamingpic.twitter.com/3mPjaFf8nVHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Joris Dormans proslijedio/la je Tweet
Fire bolts are boring...
#screenshotsaturday#gamedev#indiegame#unexplored2pic.twitter.com/x57x7bCp3zHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Joris Dormans proslijedio/la je Tweet
"The Red Dragon is close now, I can feel it. Literally, it’s boiling down here." Read this fresh & exciting Unexplored 1 diary about descending the dungeon of doom.
#indiegame#indiedev#gamedev#pcgame#gamer#roguelike#roguelitehttp://www.pressplaygaming.net/articles/2020/1/19/unexplored-a-dungeon-diving-journal …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Joris Dormans proslijedio/la je Tweet
For those interested in some Saturday design reading, here's a wonderful dive into the role of anticipation. Many of us focus on *rewards*. But anticipation constitutes the other 70% of your game's emotional impact, IMHO. https://www.projecthorseshoe.com/reports/featured/ph19r5.htm …
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Fire bolts are boring...
#screenshotsaturday#gamedev#indiegame#unexplored2pic.twitter.com/x57x7bCp3zHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Speed of implementation and expressiveness might be most important measures for game design? When implementing it's always easy to recognize these qualities: you're making progress fast, and it is easy to add content. But ideas are coming much, much faster.
#indiedev#gamedesignHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Joris Dormans proslijedio/la je Tweet
So who will be at
#PAXSouth this weekend? I’ll be there on the lookout for new#indie projects that@BigSugarGames or@DigeratiDM could help publish. Please hit me up if you want to chat. I’d love to see your games.#IndieGameDev |#ReturningToWhereItAllBeganpic.twitter.com/IJGv1qd8DJHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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