Watching the recent progress in AI has been so fascinating that I wondered if it would be possible to use the OpenAI API to generate dialog for a video game.
After some hacking, I got it to work! Character dialog lines are generated on the fly and different every time.
I’m using OpenAI’s Text-Davinci-003 model to generate the results. Each prompt is sent over the internet to the AI and gets back a response from the model that attempts to follow the prompt’s instructions. Some results are better than others.
Instead of writing the dialog directly, we tell the AI what kind of possibility space to write in, and give it some background about the characters in a custom prompt for each dialog line.
Watching the recent progress in AI has been so fascinating that I wondered if it would be possible to use the OpenAI API to generate dialog for a video game.
After some hacking, I got it to work! Character dialog lines are generated on the fly and different every time.
👑👿
introducing the first boss: minos! a greek tyrant king who was condemned to become a judge of hell.
bosses have way more HP, multiple health bars, and shrug off damage. however, depleting one bar leaves them vulnerable to follow-up attacks!
#screenshotsaturday#gamemaker
unsure if you can see it in the gif but ive set the character animations to be played in 24FPS, and then the rest of the game in "whatever" FPS. I think that gives the game a modern, yet oldschool tone #gamedev
Tried reworking a testlevel from an old cancelled project with a new artyle. Can't really decide if I like it or not, or if it's easier or worse to work with...
Our entry for the 2022 #7DRL challenge is complete... we made a very traditional #roguelike inspired by the famous game, #spelunky! Take a look and let us know what you think! awesome soundworks by
Hi! As you know, last month we released Pulp, our easy-to-use Playdate game making tool.
And today, as promised… it's time for even more developer news.
🌟 The full Playdate Software Development Kit is now available for free to all at https://play.date/dev/ !! 🌟
A thread!
New collisions algorithm. Can you spot the difference?
I hope not, as it's only about speed optimizations... And getting the pause/resume/restart menu to work!😉
Note how these collisions make me lose against my PB!
#ClassicSportDriving▶️#screenshotsaturday#gamedev#indiegame