Doom 3: Phobos

@Doom3Phobos

Doom 3: Phobos has evolved into a very extensive and ambitious project. We are well on our way of creating an unofficial expansion pack of top quality.

Se unió en junio de 2011

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  1. The Arachnotron wasn't included in 3. even made a concept for it. You can finally fight it in Phobos - Episode 2

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  2. retwitteó

    sam from doom 3 phobos does a fuckin ballin

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  3. Here's some gameplay if you're curious about how the shotgun works and looks ingame

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  4. All this talk about the Doom 3 shotgun. We have a solution!

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  5. retwitteó

    Just finished Episode 2. Amazing level design. Too long story segments xD Absolutely recommended, no doubt.

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  6. retwitteó

    JUST FINISHED A THREAD: WOW. Episode 2 raises the bar so much - something that wasn't easy, since I already thought episode 1 was the pinnacle of Doom 3 modding. Replayed E1 on Nightmare and this on UV. I'll be sharing my thoughts (VERY LONG THREAD ALERT) below.

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  8. Arches were such a pain to do earlier. Looking good!

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  9. We will be working on Episode 3 next week. What will you be doing? :)

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  16. This is a brush. All levels are built mostly from these. consists of 160k brushes

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  17. Running out of tasks on Episode 2.

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  18. Episode 2 will feature 6 new maps. All with the same fast paced action from episode 1. With a bigger enemy cast and more weapons.

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  19. The last piece of the Episode 2 puzzle has been assembled. From here on out it's a matter of testing.

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  20. So solving the Bloom (as well as heathaze & portalskies) problem is actually a case of renaming Doom3.exe to something else like Doom 3.exe... A better fix would be if actually removed the old hardcoded optimizations.

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