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Dinnerbone's profile
Nathan Adams
Nathan Adams
Nathan Adams
@Dinnerbone

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Nathan Adams

@Dinnerbone

Foreverabone. Game developer at Mojang, working on Minecraft for 5+ years.

Stockholm, Sweden
dinnerbone.com
Joined October 2009

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    Nathan Adams‏ @Dinnerbone 11 Apr 2017

    Working on giving Advancements description text!pic.twitter.com/O3Mxtugte5

    12:55 AM - 11 Apr 2017
    • 130 Retweets
    • 1,029 Likes
    • اياد الحسيني Erableto (AlbertoJR) Revilo Alan :p иαтнαи layo Никита Панин Márcio TROLL A B D U L L A H   K H A N
    100 replies 130 retweets 1,029 likes
      1. New conversation
      2. Remuko‏ @Remukozero 11 Apr 2017
        Replying to @Dinnerbone

        Maybe it would be interesting to have some hidden advancements aswell, that activate when you do something specific ( slay a blaze, get a

        2 replies 0 retweets 15 likes
      3. Nathan Adams‏ @Dinnerbone 11 Apr 2017
        Replying to @Remukozero

        Advancements can be hidden ;)

        1 reply 0 retweets 28 likes
      4. Remuko‏ @Remukozero 11 Apr 2017
        Replying to @Dinnerbone

        I mean more in the survival game ;) give people something to find and explore =)

        0 replies 0 retweets 12 likes
      5. End of conversation
      1. New conversation
      2. victor petersson 🍕 🍓‏ @theteenbuilder 11 Apr 2017
        Replying to @Dinnerbone

        pic.twitter.com/c18vdOzUe1

        1 reply 0 retweets 6 likes
      3. Nathan Adams‏ @Dinnerbone 11 Apr 2017
        Replying to @theteenbuilder

        That's already possible for custom advancements :)

        1 reply 0 retweets 23 likes
      4. victor petersson 🍕 🍓‏ @theteenbuilder 11 Apr 2017
        Replying to @Dinnerbone

        Oh ok

        0 replies 0 retweets 2 likes
      5. End of conversation
      1. New conversation
      2. MisterEMann‏ @MisterEMann_ 12 Apr 2017
        Replying to @Dinnerbone

        Any way to customize it without learning JavaScript? Or is it smith else than JS? Same question for the crafting recipes.

        1 reply 0 retweets 1 like
      3. Nathan Adams‏ @Dinnerbone 12 Apr 2017
        Replying to @MisterEMann_

        It's not javascript, it's json. I'm sure people will make tools to customize it though :)

        2 replies 0 retweets 2 likes
      4. MisterEMann‏ @MisterEMann_ 12 Apr 2017
        Replying to @Dinnerbone

        Ok thanks. Just curious: how many different scripts does minecraft use? I love to go behind the scenes

        1 reply 0 retweets 0 likes
      5. Nathan Adams‏ @Dinnerbone 12 Apr 2017
        Replying to @MisterEMann_

        What do you mean by "scripts"?

        1 reply 0 retweets 1 like
      6. MisterEMann‏ @MisterEMann_ 12 Apr 2017
        Replying to @Dinnerbone

        Coding language.

        1 reply 0 retweets 0 likes
      7. Meghan  🎩 hopes long names aren't a bamboozle‏ @Nektro 12 Apr 2017
        Replying to @MisterEMann_ @Dinnerbone

        On pc? Just java

        1 reply 0 retweets 0 likes
      8. MisterEMann‏ @MisterEMann_ 12 Apr 2017
        Replying to @Nektro @Dinnerbone

        But there's also json ;)

        1 reply 0 retweets 0 likes
      9. Meghan  🎩 hopes long names aren't a bamboozle‏ @Nektro 12 Apr 2017
        Replying to @MisterEMann_ @Dinnerbone

        Json isn't a programming language, it's more just a markup to make human data easier for a computer to digest

        1 reply 0 retweets 1 like
      10. 1 more reply
      1. New conversation
      2. Gaukh  🐧‏ @Gaukh_ 11 Apr 2017
        Replying to @Dinnerbone

        The distance between the two tabs is a bit huge, isn't it?

        1 reply 0 retweets 2 likes
      3. Nathan Adams‏ @Dinnerbone 11 Apr 2017
        Replying to @Gaukh_

        They're the exact distance away that makes one tab perfectly align on left, and one on the right

        1 reply 0 retweets 16 likes
      4. Gaukh  🐧‏ @Gaukh_ 11 Apr 2017
        Replying to @Dinnerbone

        Hm, kay. We'll see when it's finished. :) I have a positive feeling on that tho.

        1 reply 0 retweets 0 likes
      5. DeeKay‏ @xDeeKayy 11 Apr 2017
        Replying to @Gaukh_ @Dinnerbone

        Tada!pic.twitter.com/El8qUXEMxh

        1 reply 0 retweets 3 likes
      6. Gaukh  🐧‏ @Gaukh_ 11 Apr 2017
        Replying to @xDeeKayy @Dinnerbone

        I know but thanks. :D There were only two tabs so I didn't mention to add further ones.

        1 reply 0 retweets 0 likes
      7. Exopandora‏ @Exopandora 11 Apr 2017
        Replying to @Gaukh_ @xDeeKayy @Dinnerbone

        maybe they could be 2 pixels wider (1 left, 1 right)

        1 reply 0 retweets 0 likes
      8. Gaukh  🐧‏ @Gaukh_ 11 Apr 2017
        Replying to @Exopandora @xDeeKayy @Dinnerbone

        But that would kill the design from all the buttons. (e.g. Creative Inventory). They meant to be all equal.

        1 reply 0 retweets 2 likes
      9. Exopandora‏ @Exopandora 11 Apr 2017
        Replying to @Gaukh_ @xDeeKayy @Dinnerbone

        but the "active" button looks way too tall

        1 reply 0 retweets 1 like
      10. 2 more replies

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