I'm 43 and I'm observing an interesting change in how I approach games now compared to how I did when I was younger.
I have moved from reflex, to reflection. My pure reflexes may not be as good today as when I was younger, but having years of learning how games work compensates
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My approach to games used to be to try and memorize the level and enemy placement as much as possible, and plan a strategy in advance.
This worked for a more speed run style experience, but it lacked the mindfulness of my approach today where I will just go with the game's flow.
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It's kind of like when you're younger everything is fresh & you don't have this library of learned experience when you're playing a game.
Once you've been gaming for a while you pick up more knowledge about whatever genre the game belongs to and can make more assumptions.
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As you grow as a gamer your ability to see and appreciate the mechanics of a game in action increase because you get to know the genre.
Going back to old games can be more interesting than new titles too, just to replay them and see how far you've come.
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Another great thing is that with many games if you wait and come back to them at a later date, your experience will often be much better than the first time around due to improvements in PC performance and the availability of mods to improve them.
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I've found the more different types of game you play, the more likely you are to enjoy each individual game when you play it; often the game itself uses a variety of genres.
Batman has many similarities with a fighting game like Street Fighter for instance, with its combo system
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If I hadn't played my fair share of fighting games and become familiar with their mechanics though, I wouldn't have been able to find them in Arkham Asylum and Arkham City because I wouldn't have any point of reference.
These are actually robust fighting games in their own right
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The arcade fighting game elements really shine through when I'm looking for them.
There's a combo system that rewards precision. You have a special meter to fill; multiple special moves to spend it on. You can hit confirm.
It has depth
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One variation I learnt recently and practiced until I was proficient enough was to start a "beat down" on one target, but instead of continuing until you KO them just using it as a quick way to build up hits in your combo and cancelling into a takedown on another enemy.
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Playing a game like Arkham Asylum or City with a default keyboard and mouse setup seems impractical to me; sure there are many inputs on a keyboard but they are spread over a wide distance.
I would find it hard to do without anime hands
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#Gaming #Gameplay
Just switched from using Nvidia Shadowplay to OBS for recording footage. It's amazing; file sizes are much smaller and now I can post in proper HD.
Still learning things in the game too.
#Batman Arkham City #addiction
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#Batman Arkham City #gameplay #YouTuber #SupportSmallStreamers #GamingSetup
New Personal Best in Funhouse Brawl Riddler Challenge. Now screening in HD
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I'd like to know if anyone else in the fighting games community who take their Street Fighter etc seriously, also plays Batman. I find it difficult to relate to some streamers bc a lot of them haven't even touched the Riddler Challenge mode.
It's like having a virtual dojo
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#Batman #Ninja #Philosophyday #Japanese #culture
You can see me play but I thought it would be interesting to share a little bit of what's going on in my mindscape when I'm playing.
A book I read years ago called "Wisdom from the Ninja Village of the Cold Moon" inspires me.
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This is turning out to be one long thread. I think it speaks of the potential depth of the game that I'm still learning new techniques.
As it stands this is my medal tally on the Riddler's Revenge combat maps:
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Progress update and I've now finished all the Combat Challenge maps as Batman, on medium. At this point uploading new files becomes interesting bc there will be duplicates; I've already uploaded footage from most levels.
Will still post new content I deem cool/interesting
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I'll sign off for now with one of my favorite combat maps since I started playing Arkham City; Funhouse Brawl.
It's been great to be able to have a record of how I've progressed in the form of videos like this. I think it adds an extra motivation to play
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Ok now that I've been tweeting positives about Arkham City for a while, let's look at the negatives.
It can actually be easier to do a freaking boss fight in this game, than just to clear a room full of armed thugs. Especially on Hard; guns do more damage and they aim better.
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To my mind it would make more sense to plan difficulty spikes to be in actual climactic scenes such as boss fights, instead of just in a room with armed thugs - who were powerful enough in Normal and don't really need the buffs they get in Hard to be a challenge anyway.
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And it's not even like you get a choice in the matter due to the structure of the game; it's not like you can go back to an earlier save point before you found yourself in whatever difficulty spike has hit you. You just have to grind, keep going through a pointless cycle of death
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It really just feels a bit cheap, like it's padding out the game because they know there are like these unnecessarily difficult areas that just mess with the flow of the game. Personally I'd rather be playing and enjoying the game right now, not stuck in a cheap death loop. 🤬
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I mean the armed enemies actually seem as accurate as the ones you see in First Person Shooters- and Batman doesn't even carry a gun. They hit with almost every shot they fire; these are prisoners in a jail but their accuracy with weapons is uniformly like they're trained militia
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When you finish an area, you should feel like you have learnt a lesson from it and will hopefully do better when you play it again.
There's literally no pattern to these areas. I generally eventually somehow feel cheated when I finish them because it was just through luck.
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It's like, you put Batman up against almost any enemy - Solomon Grundy, Mr Freeze, even Clayface - and there's a memorable pattern to the fight which you can learn and do better at next time.
It's just a bit broken that the bosses aren't the moments of peak challenge in the game
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Ok so the situation is that if you didn't like goons with guns in Normal difficulty, you'll like them even less in Hard mode because they're more alert, can aim faster and are actually better shots.
Kind of at an impasse for a while story mode wise.
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What's even worse than a room full of armed Joker, Two Face or Riddler thugs? What about an area full of Tyger operatives, all armed with automatics and a couple of snipers, who seem to be able to look through your attempts at evasion to shoot you in midair like a clay pigeon.
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Now I know it's not in Batman's nature to back down from a fight, but I think it would be great to have a secondary save point option - so you could save before you'd committed yourself to whatever story mission you may find yourself under-levelled for in the main save.
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#Gaming #Culture #YouTuber #blogger
I'm happy that I decided to put off playing #ArkhamCity until "one day..." that turned out to be only recently. I'm running on a donor gfx card that's tiding me over until my (hopefully) newly thermal pasted GTX 980 makes its return.
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Naturally I'm going to play both Asylum and City again, but with the settings cranked up to where they should rightfully be able to sit on a modern(ish) gaming pc running an old game. An old game actually made modern in many ways by a mod though.
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#Batman Arkham City is a great gameplay experience all in all. I've enjoyed it enough to really practice my skills and have just finished the story on Hard difficulty
I'd probably say it merits a 9/10. Some think it's perfect but there's 1 element I think deserves attention...
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I've played my share of First Person Shooters, and even in these games - in which you also have a gun - the enemies' aim isn't as unnaturally good as what you encounter in Arkham City.
For me at least, the biggest difficulty spikes weren't the bosses but areas with firearms.
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To me, the best way to structure a game would be to design the boss encounters to be the moments of the highest challenge.
You can figure out the boss fights in the game easily enough, but have areas where the challenge of generic thugs is overexaggerated because they have guns
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There's actually a side mission boss fight where you face off against the notorious assassin Deadshot, whose accuracy is supposed to be legendary.
Aside from the fact that he only takes one shot to kill you, he seems to be no better or worse a shot than any generic goon.
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It would maybe have been better to see an enemy's accuracy tied in with their mental state; a relaxed enemy would probably be more accurate than a nervous or terrified enemy would be.
The AI could have acted more like a human being than just an Aimbot. That's my main criticism.
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It would have to be said that the Deadshot fight is actually easier than some encounters because it mainly relies on avoiding his vision and sneaking up on him.
There's only one of him, not 5 or 6, and he's not actively searching the area for you like other armed enemies are.
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