SO MANY challenges when starting #VR DEVELOPMENT such as what are all the tools & what do they do?
THIS IS FOR YOU!
1- Start & learn to use a game engine (Unity/Unreal)
2- Learn Visual Scripting (C#/C++ more flexibility)
3- Get a VR Headset & computer (mac or win)
🧵 Thread
Conversation
4- Ask yourself the question: what platform do you want to build for? Do not overcomplicate this, just pick one ex: Meta, SteamVR, etc
5- For Unity which is my expertise try the following toolkits: (XR Interaction Toolkit, MRTK 3, UltimateXR, VRIF, Hurricane VR)
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6- With C++ or C# Development you will need a good IDE, Visual Studio, VS Code, or Rider (these are are all very robust)
7- Get familiar with the Debugger / Profiler
8- Get very familiar with Blender or similar (3D Authoring)
9- Start a VR prototype perhaps a clone of your game
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10- Join XR Communities and game jams as they will help you go through building a VR experience from start to finish
11- Put your code on GitHub & use it as a portfolio
12- Follow FREE VR tutorials on YouTube from
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13- For more in depth VR Training take a look at VR Creator Academy where we train you on Unity, C#, Multiplayer, XR Toolkit, VR Optimization, and much more:
vrcreatoracademy.com
📌 #VR Trainers are:
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- VR with Andrew
- Myself
I'd be interested in your thoughts on realitytoolkit from
github.com/realitycollect
and on needle.tools for WebXR
if you had a chance to try those out recently


