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Now at 3855 bytes for my 4K
#Craptastic game entry on the#C64. Not overly concerned yet as there is so much I can optimise here.Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
103! Exceptional innings for an equally exceptional actor.https://twitter.com/BBCBreaking/status/1225200527379718144 …
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Gah, seemed to be a day of coding regression, rather than progression. But that happens from time to time in
#gamedev.Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Right! Back to coding on this
#C64 gem!
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Awesome! I am well ahead of where I thought I'd be today with my
#Craptastic#C64 coding challenge entry. Got the support code done for level loader, movement, and collision detection. Even had a chance to watch 'The Thing' on Netflix in between too!
pic.twitter.com/tgSxP7GNMZHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Assembly coding, targets of 1/3 completed and ten hours left in the day
#C64pic.twitter.com/IRjhh3QRzV
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How is it that game engines like
#unity3d and#UnrealEngine make my eyes glaze over with boredom, yet I can happily tweak a small#assembly routine all day long?#gamedev#indiedev#c64pic.twitter.com/OAXGt0GaBo
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Nice! This is actually the output I wanted to see. There is method to my madness (sometimes
)pic.twitter.com/gxdM7lAR1f
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Hey
@ResetC64, how many participants are we looking at so far with the#Craptastic challenge?Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Goal today, for the
#Craptastic#C64 coding challenge - Level loader, player movement, and collision detection. No pressure
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J64C proslijedio/la je Tweet
It is important to register your participation in
#4kCraptastic 2020 so you get the competitor compo email updates! Thanks to everyone who has registered so far.#RetroGaming#commodore64 Here's some info if you want to join the fun: http://www.ausretrogamer.com/2020-reset64-4kb-craptastic-game-competition/ …pic.twitter.com/k9qJ24vCmh
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Hand's up if you are coding away on the
#Craptastic#C64 coding challenge right now?
#gamedev#indiedevpic.twitter.com/6yUlB3jqJP
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Looks nasty, but I now have my boilerplate code ready to do the serious coding for
#Craptastic 4K#C64 coding challenge.#gamedev#indiedev#Commodore64#TheC64pic.twitter.com/TvEz2JwXM6
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Get in there guys, it's not too late! Only have to average 26 bytes a day. Easy when you think about it like that.
#C64#Commodore64#Craptastic#4K#Challengehttps://twitter.com/ausretrogamer/status/1219461633665191936 …
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Might test out a couple of things I had in the back of my mind on the
#C64 in#Assembly. Once done though will try my hand at doing something for the 2020#Craptastic 4K challenge!
#TheC64@ResetC64@ausretrogamerHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
I did surprisingly ok with this today. Designed an address controller and started creating it on prototype board. Also made a quick and dirty clock controller that runs from my serial port and is easily configurable from C++.
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Next step in my crazy
#C64 adventures, is to create an EPROM burner from scratch and see if I can get my own creations running from physical cartridge. (Stock image shown)#Reinventingthewheel#RetroGaming#THEC64pic.twitter.com/2LmJQPPBz2
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