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Prikvačeni tweet
Have you been wondering what I’ve been up to this last year? Today I’m stoked to announce I’m a Senior Designer at
@magicfuelgames!Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Guillaume Pierre proslijedio/la je Tweet
I keep misreading untitled goose game as entitled goose game and somehow it still all makes sense
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It had gotten scared away by a squirrel and a blue jay a few minutes beforepic.twitter.com/dIrJjTXfes
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Guillaume Pierre proslijedio/la je Tweet
@FortStars at#E32019 Thanks to our partners Seasun Games for the space on their standpic.twitter.com/J6jG8aVIxy
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Guillaume Pierre proslijedio/la je Tweet
New boardgame app! Shards of Infinity, the follow up deckbuilder to Ascension, has launched for iOS, Android and Steam. iOS: https://itunes.apple.com/app/id1450361296 … Android: https://play.google.com/store/apps/details?id=com.templegatesgames.ShardsAndroid … Steam: https://store.steampowered.com/app/1008800 pic.twitter.com/Fvi6y76tH9
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@caryl_shaw@tduringer@SimGuruSarah do you know anyone who'd be interested in this gig
?Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
My new project at
@MagicFuelGames is looking for a creative writer with experience writing interactive fiction/games for a female audience: https://www.upwork.com/job/Creative-writer-needed-for-mobile-game-story-character-design_~01a4cd398a713cf7d7/ … Get paid for your sample!#gamedevjobs#indiegamePrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Another ex-Maxis joins the team! Welcome David Patch (lead artist on SC3K, SC4, The Sims 2...) to
@MagicFuelGames !pic.twitter.com/8sQEGPQEdR
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Oh, and glad to see Bad Reporter is back in the pages of the
@sfchronicle ! It had been dearly missed.Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Someone fired 6 or 7 shots just after 10pm last night AT THE EXACT SAME SPOT. Doesn’t seem anyone got injured this time, thankfully.
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We're looking for a senior game designer at
@MagicFuelGames! This is a rare opportunity to come up with new game concepts & have one of them be developed by a world-class team of developers: https://magic-fuel-games.breezy.hr/p/4266c4c8db89-senior-game-designer?source=www.magicfuelgames.com&popup=true …#gamedevjobs#IndieGameDevHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Guillaume Pierre proslijedio/la je Tweet
Our game is “Game of the Day” on iOS, in the US. Great milestone for Magic Fuel Games Inc.
We are currently looking for amazing talent to bolster our team for current and future products. Apply on our website:
https://lnkd.in/earT4UM https://lnkd.in/enBJrJe Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
.
@MagicFuelGames is looking for a Marketing Manager as well as a Mandarin-speaking Assistant Producer.
&
encouraged!
https://www.magicfuelgames.com/jobs/
#gamejobs#gamedevjobsHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Thanks for reading! I’m forever indebted to
@stonelibrande who taught me about how to create paper prototypes many years ago back at Maxis.Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Paper prototyping has been integral to the way we develop games at
@MagicFuelGames since the inception of the company. I’m curious how other people do it, so don’t hesitate to share your experience!Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
We were finally able to simulate the game both from an attacker’s and a defender’s point of view, and test that experience. Unused rooms were rotated and put on paper clips to represent what would eventually become the characters in the game:pic.twitter.com/NOr793skjY
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But wait! The board and pieces had a second life as a battle mode prototype. Rooms suddenly needed functionalities, which helped us define a basic set of nouns and verbs we used in the real game:pic.twitter.com/SvCOi6Lrwt
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This allowed us to experiment with the size of the map, whether there should be an underground, and how rooms should be built in it. This was also the end of the build mode paper prototype, it had accomplished its purpose admirably.
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To illustrate the idea of the automatic stairs, I built a huge board using a shipping box, and glued/stapled stair columns every two room tiles. The attempt to reproduce a small screen experience took a backseat in the process, but the goal had changed anyway:pic.twitter.com/sxXeeppcRU
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The solution was to automatically place stairs to the left or right of the rooms when players stacked one on top of another. This helped standardize the room size and worked with single and double wide rooms.
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We were getting close, but not quite. At this point, we were happy with the relative size of the rooms, but placing the staircases manually was feeling like a chore rather than an interesting choice.
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