Dennys Kuhnert | Acetylan

@DennysKuhnert

VR Developer | Neuro & Biotech Engineer | Tech Designer/Artist | Creator of | Co-founder & COO of | I just like to build new stuff.

Switzerland
Vrijeme pridruživanja: prosinac 2011.

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  1. Prikvačeni tweet

    Telekinesis & Grasping 🙌👋✊ More progress on my Hands Physics Project for with hand tracking.

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  2. More optimizations on the locomotion system and combat physics for and testing the limits on . It starts to look promising 😃

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  3. proslijedio/la je Tweet
    prije 24 sata

    A quick breakdown of the automatic rigging and skinning for the VR softbody physics I've been working on. You can go from arbitrary model -> realtime simulation in just a few minutes.🌱 The auto skeletonization/skinning is built with .

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  4. proslijedio/la je Tweet
    27. lis 2019.

    Really straightforward and cool setup for prototyping : + + with . All untethered with a Laptop and 5GHz Wifi. Example with invisible latency 👇

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  5. proslijedio/la je Tweet
    28. sij

    🎉 Unity 2019.3 is now available 🎉 Get a quick overview of what's new in this release!

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  7. Made some bouncy/squishy balls to experiment with Hands physics on 🙌 Result is quite satisfying (and frustrating).

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  8. proslijedio/la je Tweet
    24. sij

    We’re so excited to announce our new XR plugin framework, designed to empower the XR ecosystem! 🎉 Check it out.

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  9. One of the main reasons and its 3rd person VR perspective is born... The ability to do THIS! 🙌

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  10. proslijedio/la je Tweet
    21. sij

    Half-Life: Alyx is coming in March, and we're celebrating early by making all past games in the Half-Life series free to play for Steam users, from now until the day Half-Life: Alyx launches!

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  11. proslijedio/la je Tweet
    17. sij

    Got a working version of several spline extensions: mesh extrusion, object spawning and object following. Open to suggestions for more 😊

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  12. More Physics improvements in . Juggling and shooting with Pistols in VR is not that easy... Even in Slow-Mo. 🙌

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  15. proslijedio/la je Tweet
    16. ožu 2017.

    We officially need a headset emoji. 👓🕶️😎 - these just aren't going to cut it anymore.

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  16. proslijedio/la je Tweet
    21. ruj 2019.

    Did I mention the vegetation is animated? Here's a short sample of how I faked extra motion on the leaves using the UVs.

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  17. Trying out some animations for the 's Logo. Thoughts?

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  19. Time to experiment on a little Dummy 🙌🚹 Also added more safety measures when hand tracking is lost to prevent physics glitches.

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  20. proslijedio/la je Tweet
    10. sij

    I've been working on a that takes in premade assets instead of creating one huge unique mesh. Each color represents an asset that could be made by an artist. This makes it great for . Tool also detects .

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