Here is a more nuanced meta-analysis on the effect of violent video games. http://journals.sagepub.com/doi/abs/10.1177/1745691615592234 … It is by the same publisher, Sage.pic.twitter.com/NzTr7bs7Bp
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Here is a more nuanced meta-analysis on the effect of violent video games. http://journals.sagepub.com/doi/abs/10.1177/1745691615592234 … It is by the same publisher, Sage.pic.twitter.com/NzTr7bs7Bp
Studies should in examine if enjoying violent media DECREASES incidence of violent acts in consumers by enabling gratification through simulation. That is, watching media violence may be akin to porn or masturbation & in fact beneficial.
What one can say is that people who love gaming are typically not the ones committing crimes.https://twitter.com/DegenRolf/status/960384526940868608 …
After reading the pro-game paper, I wonder if the anti-game paper's primary assumption is that people can't tell the difference between reality and fiction?
If that is the case, as a scifi author, I am in trouble...
"People fail to consider the base rate for rare events" says the guy claiming that there's enough statistical data for him to identify a change in the base rate of a rare event.
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