Research findings that show harmful effects of violent video games are likely to be"false positives", conjured up by bad science. http://www.sciencedirect.com/science/article/pii/S0160252717300973 …pic.twitter.com/lWizwdV19V
You can add location information to your Tweets, such as your city or precise location, from the web and via third-party applications. You always have the option to delete your Tweet location history. Learn more
Counterpoint: if pro and college football weren't televised, the youth football participation rate would plummet.
That plummet would not be caused by lack of players to "imitate" but rather a lack of incentives and thus motivation i.e. lack of players to look up to (their lives, the way they play, their athletic prowess, popularity, money they earn etc.)
Oh you're gonna love this paper then: http://journals.sagepub.com/doi/abs/10.1177/1948550610396586 …pic.twitter.com/QbIIVuqvzl
Ah, but it frustrates the hell out of me that when I watch basketball to know I can no longer play basketball.
And there are some really easy controls that you don't have to be a hardcore gamer to figure out. Like Tetris at the highest level of difficulty/stress, or a sometimes unfair, frustrating driving game like Super Mario Kart. Subject matter on screen < low-level emotional triggers!
This of course, ignores the known "numbing effect" of exposure to violence, and all social learning theory. I recall recent video games having embedded links to weapons from the game websites; I can't think of a better example of the industry expecting associated learning.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.