I have nothing against Unity DOTS, but 5km^2 map size is really nothing to brag about.
Trials Evolution had 16km^2 map size with 100% user generated content already 10 years ago on Xbox 360 (480MB total GPU+CPU memory).
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Test Drive Unlimited, released in 2006 on Xbox 360, had the entire island of Oahu (Hawaii) available, about 1545 km2 with all the landmass and roads generated from satellite data.
Takes a long time to drive through the island!
The data is streamed from the DVD in real time.
Because cars could go very fast on the highways, and because the memory was sparse, we had to minimize cache eviction so the map is stored as a brick wall, with each row shifted by half.
Was a real pain to handle, but worked well.
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