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David Wehle
@DavidWehle
Creator of The First Tree and , former tech artist at , currently working on a new game. Not on Twitter much
Utah, USAthefirsttree.comJoined July 2013

David Wehle’s Tweets

The First Tree pre-order starts on December 5th! 🌊 1st Wave 🎮 Saturday, 3 PM PST 🇺🇸 Saturday, 6 PM EST 🇺🇸 Sunday, 12 AM CET 🇪🇺 Sunday, 8 AM JST 🇯🇵 2nd Wave 🎮 Sunday, 9 AM PST 🇺🇸 Sunday, 12 PM EST 🇺🇸 Sunday, 6 PM CET 🇪🇺 Monday, 2 AM JST 🇯🇵
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Another cool thing... my game is part of The Yogscast Jingle Jam, an awesome charity event with tons of fantastic games to buy in one bundle. Check it out and help people in need! #JingleJam2021
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It's the moment we've all been waiting for!!! The #JingleJam2021 Games Collection is LIVE!!!! Get donating, bag yourself some brilliant games and (almost as importantly) come watch Jingle Cats!! jinglejam.tiltify.com twitch.tv/yogscast
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Switch is a fitting place for this special edition since the game has thrived there, and Nintendo is the reason I fell in love with games in the first place (5 years old playing Mario Bros 3!). Super excited to get this into your hands.
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I'm disconnecting for a bit. Thanks for playing my games and watching my videos! Hopefully I'll have some cool stuff to share soon.
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Last year I joined Game Dev Unlocked. Best decision I've made as a #gamedev. Learned a ton from , made friends with other #indiedev from all over the world, grew my twitter following, and got my first game on Steam! Check out the HUGE sale plus give away! 🙌
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Get the entire GDU course for 50% off this weekend! Also, you can win a free NVIDIA RTX 3070 GPU. (only available to people who buy this weekend) See you on the Discord :) #indiegame #gamedevunlocked #gamedev courses.gamedevunlocked.com/p/game-dev-unl
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A sculpture by Daniele Sigalot: “I wanted to see what happened if I put all the bad ideas I have ever had in my life, in one single room. Would all these crumpled papers turn from bad to good, once they joined forces? Is the repetition of failure, a success?” #gamedev
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Oh sweet, Quake on Switch. My nightly gaming session actually has been Duke Nukem 3D as of late, so I love revisiting these classics on a portable. Confession time: I've played lots of Quake 2-4, but only played like 10 minutes of Quake 1... pretty pumped to check it out.
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In the same day, I'll get a troll spamming my live chat saying I'm a piece of shit and making fun of how I breathe... and I'll also get a message like this. Thank you for the kind messages from the good people out there, I'm glad my efforts have helped in a small way.❤️
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Two big Steam sales back-to-back, thought I'd share the graph. Being on page 1 on the sale page (half-way down) makes a huge difference obviously. Being initially hidden like on the Tiny Teams page (you have to expand a window to see my game) is a 1:4 difference. #gamedev
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It’s comforting so many other devs resonate with this line of thinking. I think the big reason for my mental health decline has been making my face a brand, so I can support my family. A (unnecessary?) trade off
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The need to be special, get noticed, gain followers - especially in order to sell games - is not good for the mind. It's the exact opposite of a healthy mental/spiritual state. This is something I'm interesting in reconciling whilst still making games. Any thoughts?
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The First Tree is part of this! I love how many small teams there are making their dream games come to life. BTW there's supposed to be a discount, but it's not showing up... hopefully should be fixed soon.
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Tiny Teams Festival is live on Steam NOW! We're streaming all week, and ALL our own games are on sale, plus some incredible games like Phasmophobia, Valheim, Rimworld and more. Not only that, there are loads of demos for upcoming games! yogsca.st/TinyTeams
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