David Pedersen

@DavidPdrsn

Senior Spaceship Builder at . Formerly . Martial artist, gamer, and addicted to Cardistry.

Copenhagen
Vrijeme pridruživanja: veljača 2009.

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  1. 29. pro 2019.

    All in all the game felt very rushed and unfinished.

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  2. 29. pro 2019.

    I was baffled by the last set of levels. You're overrun by so many storm troopers that you have no chance to parry any of their attacks. I just run into the middle and mash square. Not very satisfying.

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  3. 29. pro 2019.

    I also found the combat system very unsatisfying. Sekiro has really set a new standard for parrying style combat which this game does not meet. I gave up on learning the parry timing and just dodge rolled my way out of everything.

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  4. 29. pro 2019.

    Just finished Jedi Fallen Order. Gotta say it was very meh. The game has loads of technical issues. Constant texture popping, choppy animations, stupid AI, and poor graphics over all. I also didn't feel the story. I thought it was decent but man a lacklustre ending...

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  5. 29. stu 2019.

    If rubocop would stop renaming rules with every release that would be great.

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  6. 28. stu 2019.

    is having issues with proc-macro crates so you’ll have to read the docs in the code for now

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  7. 28. stu 2019.

    Just released a new small crate “bae”. It makes parsing attributes for proc-macros much easier. Inspired by darling but has a much simpler API.

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  8. proslijedio/la je Tweet
    19. stu 2019.

    People who make software deserves to be part of the full story. To help flesh out the plot and the characters. If we reduce them to mere implementors, we've lost the plot. We must all engage our autonomy. No one wants to be a code monkey.

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  9. proslijedio/la je Tweet
    11. stu 2019.

    🚀We're happy to announce async-std 1.0. Read about our vision for the library and the project here. Thank you to all the contributors that have helped us along the way! 🎉

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  10. proslijedio/la je Tweet
    30. lis 2019.

    As a senior engineer in a new role, it's tempting to focus on bold, sweeping changes that justify your lofty title. This is a mistake. Your first order of business is building trust with your team. Nothing erodes that trust like revisiting plans they're already executing on.

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  11. proslijedio/la je Tweet
    9. stu 2019.

    Most startups should not have a growth team. It leads to incremental thinking at a time when you’re expected to grow 3x+ every 12-18 months. In most cases, a bunch of a/b tests won’t give you that velocity of traction. Your best bet is big bets on new feature innovation.

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  12. proslijedio/la je Tweet
    7. stu 2019.

    We're really happy to announce the release of Rust 1.39.0, featuring async/await, better ergonomics for match guards, attributes on function parameters and more! Check out the highlights in our blog post:

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  13. proslijedio/la je Tweet
    30. lis 2019.

    I’m really impressed with what has done with Juniper (GraphQL for Rust). It’s amazing what you can do when you can hook into the compiler itself, it’s what all GraphQL servers should look like.

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  14. 30. lis 2019.

    Making new rust crates is almost too easy.

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  15. 30. lis 2019.
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  16. proslijedio/la je Tweet
    23. lis 2019.

    Big refactoring: * 260 compiler errors * 150 compiler errors * 112 compiler errors * 76 compiler errors * 49 compiler errors * 18 compiler errors * 6 compiler errors Code compiles and just *works*

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  17. 17. lis 2019.

    You know it’s been a good day when you encounter something that GATs would be perfect for.

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  18. proslijedio/la je Tweet
    14. lis 2019.

    “Like fast-food meals, mindfulness apps are convenient, accessible, cheap, and offer a quick-fix, low dosage burst of serenity — just enough to put a band-aid on everyday anxieties. For that very reason they are a big part of the problem.”

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  19. 9. lis 2019.
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  20. 9. lis 2019.

    Here is an example of refreshing a view backed by Rust and GraphQL. I wonder what the experience would be like if everything was this fast 🤔

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