I thought most Unity devs would be using C#, but every time I search for an answer, it's done in JS.
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Replying to @DaveVoyles
@DaveVoyles unfortunately I see a lot of devs rejecting C# as it's "Microsoft crap". Kind of sad.2 replies 0 retweets 0 likes -
Replying to @tuxication
@tuxication@DaveVoyles perhaps the new Xamarin/VS cross build stuff will help a bit. What about Boo?3 replies 0 retweets 0 likes -
Replying to @mattdkerr
@kunikos@tuxication I still can't figure out why they made boo. I have never seen it used.3 replies 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles@tuxication i would like a supported language that is inbetween C# and F# where you can do procedural or functional and DSLs1 reply 0 retweets 0 likes -
Replying to @mattdkerr
@kunikos@tuxication I've seen people talking about F#, but I don't know where it is supported2 replies 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles@tuxication there's VS Intellisense now I think but not sure what refactoring options are available - certainly haven't seen any2 replies 0 retweets 0 likes -
Replying to @mattdkerr
@kunikos@DaveVoyles mostly scientific school projects, things they learn almost by heart, and with ocaml reflexes too1 reply 0 retweets 0 likes -
Replying to @tuxication
@tuxication@DaveVoyles I'm surprised schools wouldn't make them use older unix languages (Erlang, Scheme, Haskell) or more hip ones (Scala)3 replies 0 retweets 0 likes
@kunikos @tuxication But it is more high-level concepts than actual programming. Scary when I walk in for a hackathon
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