Last night, I found out that my Monster update routine in Unity takes a 95% performance hit just by moving the obj's transform
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Replying to @DaveVoyles
@DaveVoyles It's just the multiplier effect. Run the routine 60 times per second times 100 monsters on a mobile device.1 reply 0 retweets 1 like -
Replying to @AlejandroDaJ
@AlejandroDaJ@DaveVoyles How are you moving them? Modifying the position vector? Transform.Translate()? Are they rigidbodies?2 replies 0 retweets 0 likes
Replying to @The_Rabbit42
@The_Rabbit42 @AlejandroDaJ If you have any tips on how to improve perf, I'm all ears. My game is getting there, little by little
8:39 AM - 1 Apr 2014
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