Last night, I found out that my Monster update routine in Unity takes a 95% performance hit just by moving the obj's transform
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@DaveVoyles It's just the multiplier effect. Run the routine 60 times per second times 100 monsters on a mobile device. -
@AlejandroDaJ@DaveVoyles How are you moving them? Modifying the position vector? Transform.Translate()? Are they rigidbodies? - Show replies
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