@bill_at_zeboyd @DaveVoyles @AlejandroDaJ My fear's that letting people to freely publish to various channels floods the stores with crap...
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Replying to @The_Rabbit42
@bill_at_zeboyd@DaveVoyles@AlejandroDaJ ...and make it harder for individual games to stand out without already having major marketing.1 reply 0 retweets 0 likes -
Replying to @The_Rabbit42
@The_Rabbit42@DaveVoyles@AlejandroDaJ We're already moving in that direction, requiring more marketing savvy from devs to succeed on Steam1 reply 0 retweets 0 likes -
Replying to @bill_at_zeboyd
@bill_at_zeboyd@DaveVoyles@AlejandroDaJ And this would exacerbate that. Wasn't that the primary problem with XBLIG?2 replies 0 retweets 0 likes -
Replying to @The_Rabbit42
@bill_at_zeboyd@DaveVoyles@AlejandroDaJ Valve has said they'd keep running their own store instance, but that feels oddly like hedging.1 reply 0 retweets 0 likes -
Replying to @The_Rabbit42
@The_Rabbit42@DaveVoyles@AlejandroDaJ Sure, it's hedging.. it all kinda depends on how they run things though. Lots of variables right now1 reply 0 retweets 0 likes -
Replying to @bill_at_zeboyd
@bill_at_zeboyd@DaveVoyles@AlejandroDaJ Yeah. If the multi-store setup is ideal, why have their own instance?2 replies 0 retweets 0 likes -
Replying to @The_Rabbit42
@bill_at_zeboyd@DaveVoyles@AlejandroDaJ If their instance would help highlight quality admist the masses, that reveals the major problem.1 reply 0 retweets 0 likes -
Replying to @The_Rabbit42
@The_Rabbit42@DaveVoyles@AlejandroDaJ Agreed, and yet, letting anyone sell anything while they get a cut probably helps their revenue.1 reply 0 retweets 0 likes -
Replying to @bill_at_zeboyd
@bill_at_zeboyd@DaveVoyles@AlejandroDaJ Yeah. It's going to solve some problems, create some problems, and make them even more money.4 replies 0 retweets 0 likes
@The_Rabbit42 @bill_at_zeboyd @AlejandroDaJ With XBLIG, people weren't even aware that there was a store there. Buried under 12 menus
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