Damn, I'm getting pretty good at pathfinding. Wrote some new code from scratch in less than two days.
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Replying to @AlejandroDaJ
@AlejandroDaJ Pathfinder!!!! I've never worked w/ that. I imagine it's like..not as easy as say translation but much easier than networking1 reply 0 retweets 0 likes -
Replying to @mattrified
@MattrifiedGames It's... it's own thing. The theory is crazy solid, but you have to anticipate all the potential ways it can break.
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Replying to @AlejandroDaJ
@MattrifiedGames Like you must with ANYTHING that relies on Do/While loops
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Replying to @AlejandroDaJ
@AlejandroDaJ Yea. AI is tough in general too. Writing Battle High's AI was...frustrating. Dreading it for the Unity version...2 replies 0 retweets 0 likes -
Replying to @mattrified
@MattrifiedGames
@AlejandroDaJ@IADaveMark reviewed some AI/path finding tool in Unity a while ago. What was it called....1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles @MattrifiedGames@AlejandroDaJ It was RAIN:Indie by@RivalTheory2 replies 0 retweets 1 like
@IADaveMark thank you
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