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DaveVoyles's profile
Dave Voyles
Dave Voyles
Dave Voyles
@DaveVoyles

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Dave Voyles

@DaveVoyles

Software Engineer @ Microsoft | VC | Xbox, GPUs, Game Dev, Sega CD, lacrosse, horror movies. Be kind to one another.

Philly (via Long Island)
DaveVoyles.com
Joined July 2008

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    1. B.Stiernberg‏ @bill_at_zeboyd 14 Mar 2014

      Some devs discount as much as 50% at release... to me that almost says.. "We think our base price might be too high." *shrug*

      2 replies 0 retweets 0 likes
    2. Daniel "Stegersaurus" Steger‏ @StegerGames 14 Mar 2014
      Replying to @bill_at_zeboyd

      @bill_at_zeboyd I think some devs don't expect to sell their game at full price. They rely on sale purchaser habits more

      2 replies 0 retweets 0 likes
    3. B.Stiernberg‏ @bill_at_zeboyd 14 Mar 2014
      Replying to @StegerGames

      @StegerGames "We'll only make money in sales. Best to price this game high so we can have huge markdown Sales."

      1 reply 0 retweets 0 likes
    4. Dave Voyles‏ @DaveVoyles 14 Mar 2014
      Replying to @bill_at_zeboyd

      @bill_at_zeboyd @StegerGames Start high. The folks who are willing to pay, WILL pay it. Sales incentivize those on the fence

      1 reply 0 retweets 0 likes
    5. B.Stiernberg‏ @bill_at_zeboyd 14 Mar 2014
      Replying to @DaveVoyles

      @DaveVoyles @StegerGames Well, I'm also referring to games that release with substantial (50%) discounts which I sometimes see.

      2 replies 0 retweets 0 likes
    6. B.Stiernberg‏ @bill_at_zeboyd 14 Mar 2014
      Replying to @bill_at_zeboyd

      @DaveVoyles @StegerGames Standard marketing goes: Launch price "high" because early adopters will pay; then use discounts for tail sales.

      1 reply 0 retweets 0 likes
      Dave Voyles‏ @DaveVoyles 14 Mar 2014
      Replying to @bill_at_zeboyd

      @bill_at_zeboyd @StegerGames Yeah, that's definitely how it usually works. Is that the correct way, or wrong?

      9:51 AM - 14 Mar 2014
      3 replies 0 retweets 0 likes
        1. B.Stiernberg‏ @bill_at_zeboyd 14 Mar 2014
          Replying to @DaveVoyles

          @DaveVoyles @StegerGames I guess I have to say my opinion is always that there's never necessarily 1 "right" way to market a game..

          0 replies 0 retweets 0 likes
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        2. B.Stiernberg‏ @bill_at_zeboyd 14 Mar 2014
          Replying to @DaveVoyles

          @DaveVoyles @StegerGames So perhaps it's genius to launch with a high base price and massive discount. I'll keep an eye out for data.

          1 reply 0 retweets 0 likes
        3. Dave Voyles‏ @DaveVoyles 14 Mar 2014
          Replying to @bill_at_zeboyd

          @bill_at_zeboyd It's awesome that you are one of the few studios who are so vocal about data too. People love seeing you share

          1 reply 0 retweets 0 likes
        4. Show replies
        1. B.Stiernberg‏ @bill_at_zeboyd 14 Mar 2014
          Replying to @DaveVoyles

          @DaveVoyles @StegerGames Genius in some circumstances and not others, I mean. IMO it just depends on the product, market, niche, etc etc.

          0 replies 0 retweets 0 likes
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