@nickgravelyn Oh I agree
Epic Partners With Mozilla To Port Unreal Engine 4 To The Web http://techcrunch.com/2014/03/12/epic-partners-with-mozilla-to-port-unreal-engine-4-to-the-web/ …
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@nickgravelyn I hope you love C++, because that's what you'll be writing it all in!
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@nickgravelyn Yeah I'm not sure of where the marketplace for HTML5 games is right now either. Maybe Amazon?
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@nickgravelyn
@DaveVoyles FirefoxOS. Same as with Google's WebGL push and ChromeOS.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@nickgravelyn
@DaveVoyles Granted, FirefoxOS devices likely ain't that powerful to run Epic stuff :)Thanks. Twitter will use this to make your timeline better. UndoUndo
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@nickgravelyn There isn't any sort of DRM standard for HTML5 as of now. The WC3 tried doing it last year, and people flipped out
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@nickgravelyn Yeah, that's really what it comes down to: locking people out via subscriptions
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@DaveVoyles @nickgravelyn could be great way to release a no-install MMO. HTML5 can already do > WoW graphics. FFox should just go away tho.
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@nickgravelyn I guess that they just see it as one more place to get their titles on, and it is hardware agnostic. But needs Firefox...
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@nickgravelyn
@DaveVoyles browsers have great caching... built in! :D -
@BlueLineGames @nickgravelyn I think that there is currently a limit to caching size, but yes, it works well. I don't get think you get GBs
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