Anyone using SDL2? Thoughts? http://libsdl.org/
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Replying to @DaveVoyles
@DaveVoyles It makes it easy to set up an OpenGL window & get controller input. That stuff can be a pain on PC.1 reply 0 retweets 0 likes -
Replying to @EdDiGeronimo
@EdDiGeronimo Can you write your codebase once, and it works on DirectX and OpenGL devices? I'm just looking for a way to abstract that1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles No, SDL doesn't help with that. You probably need a full engine for that.1 reply 0 retweets 0 likes -
Replying to @EdDiGeronimo
@EdDiGeronimo Oh ok. So it's basically used for abstracting the controller part of tings1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles That, and creating a window that's ready for using OpenGL (maybe DirectX too?). That's kind of a pain to do, especially on Win.1 reply 0 retweets 0 likes -
Replying to @EdDiGeronimo
@EdDiGeronimo@DaveVoyles Also audio, which is nice. If you want an OpenGL SpriteBatch implementation, just let me know. :)1 reply 0 retweets 0 likes
@Chounard @EdDiGeronimo I'll have to look into it. Never really considered it before
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