Who's going to @PhillyDotNet tomorrow night? I'm heading out there to see @DaveVoyles talk about game programming in WinJS
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Replying to @csharpfritz
@csharpfritz@PhillyDotNet@DaveVoyles game programming and JS you got my attention. What is WinJs?2 replies 0 retweets 0 likes -
Replying to @LZAntal
@LZAntal Gives you access to WinRT APIs via JavaScript! http://jessefreeman.com/articles/building-html5-metro-games-for-windows-8/ …1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles@LZAntal Technically it's separate from WinRT. WinJS is a bunch of JS code with utilities, data binding, UI controls.2 replies 0 retweets 0 likes -
Replying to @BrandonLive
@BrandonLive@DaveVoyles I’ve been reading up on it since yesterday. Its a lot of good stuff in there surprised its not better promoted1 reply 0 retweets 0 likes -
Replying to @LZAntal
@LZAntal@BrandonLive A lot of folks use it as little as possible, and instead write apps with jquery & other libs1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@LZAntal@BrandonLive When I was at Comcast that's what I did. If you need native controls though, WinJS is the way to go4 replies 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles@BrandonLive the Win8 builds of@RaptorGL for better user experience and also it’s easier to maintain and get support1 reply 0 retweets 0 likes -
Replying to @LZAntal
@LZAntal@DaveVoyles@RaptorGL Yeah, it helps to understand the details of the platform. WebGL/Canvas give you control but...1 reply 0 retweets 0 likes -
Replying to @BrandonLive
@LZAntal@DaveVoyles@RaptorGL For some things will be considerably slower. For example, implementing a pannable view.3 replies 0 retweets 0 likes
@BrandonLive This is a perfect resource for me to direct them too, b/c I didn't get that deep into WinJS in the talk
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