Muh garme now runs 30fps consistently on iPhone 4, but still hiccups late in the game. More optimization required!
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Replying to @AlejandroDaJ
@AlejandroDaJ What do you think the problem is?1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles It appears to grow linearly. Since the number of enemies increases linearly with game time, I'm betting something in enemy AI.1 reply 0 retweets 0 likes -
Replying to @AlejandroDaJ
@DaveVoyles I've already setup an enemy pooling system and turned enemy collision from an o(n^2) operation to an o(n) operation1 reply 0 retweets 0 likes -
Replying to @AlejandroDaJ
@DaveVoyles Must be something else in there I'm not thinking about.3 replies 0 retweets 0 likes
Replying to @AlejandroDaJ
@AlejandroDaJ ie - the trick is to be able to create objects that accept any # of params (including none)
7:39 AM - 10 Jan 2014
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