Muh garme now runs 30fps consistently on iPhone 4, but still hiccups late in the game. More optimization required!
@AlejandroDaJ I don't know what that math means :(. Are you sure the pooling is working correctly? Took me a while to get it right
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@DaveVoyles Yup, the pooling is working correctly. HOWEVER, one wonders if the pool size is affecting memory. -
@AlejandroDaJ That could do it too, especially on mobile where you have so little - Show replies
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