In Unity: How often do you guys use "Tag", when parsing for objects? Is there a perf hit?
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Replying to @DaveVoyles
@DaveVoyles I don't think I've ever used a tag in production code :-/1 reply 0 retweets 0 likes -
Replying to @mvinetwork
@mvinetwork So shy away from using them I guess, huh?2 replies 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles usually when I've used a tag it ends up getting restructured to a layer or component later, so now I don't bother1 reply 0 retweets 0 likes
Replying to @mvinetwork
@mvinetwork Is it faster to search by name, as opposed to tags?
6:22 AM - 5 Dec 2013
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