My proposition to Ouya: drop royalties to 20% for multiplatform titles and 10% for exclusives. You can't charge average with no market share
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Replying to @IndieGamerChick
@IndieGamerChick 80%/90% of nothing isn't any more appealing than 70%.2 replies 0 retweets 0 likes -
Replying to @EdDiGeronimo
@EdDiGeronimo And that's exactly the kind of short-sighted attitude that has landed them in the deep end in the first place.1 reply 0 retweets 0 likes -
Replying to @IndieGamerChick
@EdDiGeronimo They need a multi-terraced model to drive up developers, installed-base, and marketing efforts. There is no one solution.2 replies 0 retweets 0 likes -
Replying to @IndieGamerChick
@IndieGamerChick With their tiny userbase and the better options available, I'd only consider dev for Ouya if they paid me up front.4 replies 0 retweets 0 likes
Replying to @EdDiGeronimo
@EdDiGeronimo @IndieGamerChick Exactly. At this point, I think very few would consider building for Ouya w/ out guaranteed funds
12:14 PM - 26 Nov 2013
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