"Still necessary to compile resulting Xcode on a Mac." What the hell does that mean?
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Replying to @AlejandroDaJ
@AlejandroDaJ If you still need a Mac, what the hell is the point of doing any compiling on Windows? I don't get it.1 reply 0 retweets 0 likes -
Replying to @KrisWD40
@KrisWD40@AlejandroDaJ The point isn't to get RID of needing a Mac. The point is to code once and not have to completely rewrite in Xcode.1 reply 0 retweets 0 likes -
Replying to @bill_at_zeboyd
@bill_at_zeboyd@AlejandroDaJ If you're using Unity, shouldn't you not have to use XCode at all? That's what I though.5 replies 0 retweets 0 likes -
Replying to @KrisWD40
@KrisWD40@AlejandroDaJ You don't have to use Xcode at all - except to simply compile.1 reply 0 retweets 0 likes -
Replying to @bill_at_zeboyd
@bill_at_zeboyd@KrisWD40@AlejandroDaJ Thanks Obama! And Apple1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles@KrisWD40@AlejandroDaJ From what I understand even if you have Unity for Mac you still need Xcode to compile.1 reply 0 retweets 0 likes -
Replying to @bill_at_zeboyd
@DaveVoyles@KrisWD40@AlejandroDaJ Oh well - you have to compile w/ Xcode, but you'll prob. want a Mac to test Mac or iOS builds anyway...2 replies 0 retweets 0 likes -
Replying to @bill_at_zeboyd
@bill_at_zeboyd@DaveVoyles@AlejandroDaJ Maybe its not the point, but I'd LOVE if they figured out how to eliminate using a Mac completely.2 replies 0 retweets 0 likes -
Replying to @KrisWD40
@KrisWD40@DaveVoyles@AlejandroDaJ that Apple has some rule that software for its stuff must come out of Xcode or some BS.2 replies 0 retweets 0 likes
@bill_at_zeboyd @KrisWD40 @AlejandroDaJ Yes, correct. It's their silly way of assuring that ever dev has a Mac
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