@lazer So I'm able to draw and update hundreds of particles / bullets at once, and never drop below 30 FPS. pooling is great for perf
@Lazer Oh, it's a big improvement over not having one, absolutely. I wrote more about pooling in impact here: http://davidvoyles.wordpress.com/2013/09/19/a-better-way-of-object-pooling-with-impact-js-html5/ …
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