Right now it's the battle of who hates webGL more: Apple w/ Safari, or MS w/ IE and only 1/2 of the webGL features supported
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Replying to @DaveVoyles
@DaveVoyles They (ie) are working pretty hard on it.The guy who makes Construct 2 has been helping them out here and there to get compliant.1 reply 0 retweets 0 likes -
Replying to @firebellys
@firebellys Thank goodness. They said in the last update "yeah, we support webGL!". Go to insert our webGL stuff at work, no dice.1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles I'm talking pretty recent too, like 2 weeks ago. Let me dig up the thread...1 reply 0 retweets 0 likes
Replying to @firebellys
@firebellys Oh even better. Yeah, we tried a few months ago, b/c we use a lot of webGL inside of different devices
4:55 PM - 23 Oct 2013
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