Right now it's the battle of who hates webGL more: Apple w/ Safari, or MS w/ IE and only 1/2 of the webGL features supported
@firebellys Thank goodness. They said in the last update "yeah, we support webGL!". Go to insert our webGL stuff at work, no dice.
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@DaveVoyles I'm talking pretty recent too, like 2 weeks ago. Let me dig up the thread... -
@firebellys Oh even better. Yeah, we tried a few months ago, b/c we use a lot of webGL inside of different devices
End of conversation
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