The new #unity3d RigidBody2d seems to lack a 'forward' vector - has anyone else tried this? I don't want to calculate it by hand!
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Replying to @Fortress_Craft
@Fortress_Craft And the rotation of the transform seems to be in the range -1 to 1... what the hell are they doing O.o#unity3d1 reply 1 retweet 0 likes -
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Replying to @DaveVoyles
@DaveVoyles I'm hoping someone sees the hashtag and steps in and corrects me.1 reply 0 retweets 0 likes
Replying to @Fortress_Craft
@Fortress_Craft Ah, so there IS a method to your madness....
7:07 AM - 22 Oct 2013
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