The 6 frames of animation is great for detail, but having flexible sprite sizes let's me make their anims so much more individualized.
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Replying to @bill_at_zeboyd
@bill_at_zeboyd Is that generally what you use for anims, 6 frames? I need to look at getting 2D art done soon2 replies 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles is also the size of the sprites themselves too, and the fact that they can vary in size1 reply 0 retweets 0 likes -
Replying to @bill_at_zeboyd
@bill_at_zeboyd Is that to adjust for scaling on different platforms / res?1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles What I mean by different sprite sizes is I can have different body shapes & more complex movements, like really cool run cycles1 reply 0 retweets 0 likes
Replying to @bill_at_zeboyd
@bill_at_zeboyd ahhh I getcha now
1:24 PM - 17 Oct 2013
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