The 6 frames of animation is great for detail, but having flexible sprite sizes let's me make their anims so much more individualized.
@bill_at_zeboyd Is that generally what you use for anims, 6 frames? I need to look at getting 2D art done soon
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@DaveVoyles Speaking just about walk/run cycles, BOD7 had 2 frames, and then CSTW thru RS4 had 4 frames. CSH has 6, but a crucial differenceThanks. Twitter will use this to make your timeline better. UndoUndo
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@DaveVoyles is also the size of the sprites themselves too, and the fact that they can vary in size -
@bill_at_zeboyd Is that to adjust for scaling on different platforms / res? - Show replies
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