And, it's live. Ladies and Gentlemen, I present to you, Escape Goat on Steam:http://store.steampowered.com/news/11596/
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Replying to @MagicalTimeBean
@MagicalTimeBean : I think I'll wait till you do a 75% off sale (you are going to hear this a lot!).2 replies 0 retweets 0 likes -
Replying to @The_Zman
@The_Zman@MagicalTimeBean At $3.99 you shouldn't get overly bugged about "ill wait til a sale" stuff, though. We didn't get that too much.2 replies 0 retweets 0 likes -
Replying to @bill_at_zeboyd
@bill_at_zeboyd@The_Zman Yeah I added cards and achievements because I knew people would be into them, and it breathes some new life in3 replies 0 retweets 0 likes -
Replying to @MagicalTimeBean
@MagicalTimeBean@bill_at_zeboyd@The_Zman Was it a project to add cards? ( I mean, 1 days worth of work, or 2 weeks?)5 replies 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles@MagicalTimeBean@bill_at_zeboyd : No code work at all to add cards. You just provide the art to steam and switch it on1 reply 0 retweets 0 likes
@The_Zman @MagicalTimeBean @bill_at_zeboyd oh ok, simple enough. I assumed it had to do with tying in another API
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